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Messages - RPG_Fatality

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16
Hammerwatch Discussion / Re: Please consider different classes.
« on: July 07, 2014, 11:17:24 PM »
The gladiator in my eyes would be strong, but i think it would be less OP than the paladin simply because it does not heal itself, and doesnt have an ever expanding arc attack. An idea I had would be to make it more like a double edged sword kind of class, which would modify how the abilities work a little. For example, Rage could do damage to enemies and the gladiator. This might make it more balanced, or it could make everyone hate it, but its an idea.

17
Hammerwatch Discussion / Re: Please consider different classes.
« on: July 03, 2014, 07:29:18 PM »
I also play dota 2, and having played invoker so many times there I think it would be great if something like him was in hammerwatch.

18
Editor Discussion / Re: Tiles not rendering?
« on: July 02, 2014, 04:03:31 PM »
I also have this problem, which sucks because I was really looking forward to finally being able to use the map editor after several months, but no luck. I hope someone knows the answer to this problem, and I will be watching this page vigilantly.

19
Hammerwatch Discussion / Re: Please consider different classes.
« on: July 02, 2014, 03:37:58 PM »
Thanks Enjay! My favourite class in any RPG i play is always the spell sword style, and I think lots of people would agree that enchanted weapons really are the coolest thing ever... just another reason they would be a great addition to the game.

20
Hammerwatch Discussion / Re: Please consider different classes.
« on: February 05, 2014, 02:36:26 AM »
Alright, this time I put more thought into what I would like to see added to the game class wise. Obviously the Bard/Minstrel is still something I support, but I also came up with:

Gladiator: Golden Armor and holds an Ax - High Damage, Medium Health
Up: Ax attack, maybe lower angle than paladin's sword but with more damage
Left: Ax Throw, penetrating but in a boomerang style so it throws out left and circles around in front of you to the right and comes back
Right: Rage, burns up mana while in effect, but cloaks the user in fire dealing recoil damage to attacking foes
Down: Furious Swing, charges up then swings dealing massive damage directly in front of the user, maybe a 60 degree angle

Spell Sword: dark grey armor with no helmet to distinguish from paladin and uses flaming sword - high armor
Up: Fire Slash, attacks with a fire sword and applies combustion
Left: Ice Slash, attacks with a ice sword and applies frozen to enemies struck, 180 degrees
Right: Lightning Slash, points sword skyward and gets struck by lightning, then slashes forward and a bolt of lightning that penetrates but doesn't chain to other enemies shoots forward
Down: Earth Shatter, plunges sword into the ground creating a circle of cracked earth and stalagmites rise up to deal damage to enemies within the area.

I think that these two would make fine additions to the game, as well as that bard from before.
Hope you like them :D

21
Hammerwatch Discussion / Re: Please consider different classes.
« on: February 05, 2014, 01:36:34 AM »
I feel like a Bard/Minstrel style class (Red Mage in Final Fantasy) would do really well in this game. Assuming that the priest does show up and the paladin's healing gets reduced to itself only, the Bard would be a great class with some minor group healing. My idea of a bard would be:

Up: Sword
Left: Some sort of song that temporarily improves something like damage or armor
Right: Another song that grants health regeneration temporarily
Down: Offensive magic. Maybe a tornado? i don't really know for this one but i think a tornado would be really cool for DPS within a certain area, and with randomized movement

thats just what i thought of after reading all of the posts above, it seems like it would fit into this game pretty well
Hope you like it :D

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