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Messages - Dai Tou Zai

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16
Call me when:


You've spent 53.625 days on hammerwatch, lmao what were you doing for all those hours? i'm guessing some of the hours have to be from afking?

17
We don't have any scripts yet, but yea, they will get simpler, the once that can be made simpler.

Here's a funny video btw
Now i'm curious to find out what that pen/text tab does

18
I get that you're adding alot more customization but will you guys be simplifying stuff?

Example
Why not just have level change/teleporting as 1 script (Add in the All Players/AOE/LevelExit)? and just connect them with 1 number or ctrl alt

19
Editor Discussion / Re: What is the limit for custom maps?
« on: December 10, 2014, 01:05:00 AM »
The Steam Workshop itself has a 50MB file size limit I believe. Where are you seeing that you are taking up 200MB? Is this before or after you compile it into a .hwm?

A thing to note is that sound and music tend to take up the most space after it's compiled. Levels and .xmls and such become almost nothing.
I haven't compiled it yet, that's just the size of the folder but when i first released it, it was over 62mb (i think) so i'm guessing that why i cant upload it to steam, glad i could solve that problem 3 months later lol

20
Editor Discussion / What is the limit for custom maps?
« on: December 09, 2014, 11:01:14 PM »
as of right now 231 MB, and i'm not even finished with the second act, so i'm wondering whats the limit for maps?

21
One of the most frustrating things about the current editor is the sheer number of script nodes it takes to do something which could be done with a few lines of code.

I'm excited to learn more about this.
+5000

22
This looks serious

23
Custom Maps / Re: [CAMPAIGN] Dingovania - Update July 3rd 2014
« on: December 03, 2014, 09:24:20 PM »
In all honesty this campaign is the one i'm most excited about.

24
Hammerwatch Discussion / Watch out devs, i'm coming to take your top stats
« on: December 03, 2014, 08:02:11 PM »


All your top stats will belong to me

25
Editor Discussion / Re: pushable boxes?
« on: November 29, 2014, 07:39:54 PM »
Thanks guys, anybody know if its possible to make a collision that only effects the boxes though?

26
Custom Maps / Re: [WIP] Hammer Souls v.1.5.2(Dark Souls rendition)
« on: November 25, 2014, 10:23:23 PM »
i like it, its really great but there are some things that i think should be changed

1. too many decro things you cant just walk over
2. for that one boss that brings down shards from the sky if you kill him in one of the side areas of the room you cant get passed his corpse to get the key
3. minor doodad looks

i think i beat it but i'm not really sure, i killed the dragon but couldn't figure out what to do after that

27
Resources / Re: Custom Paladin Re-skin (w/ CAPE!)
« on: November 25, 2014, 09:44:14 PM »
Def going to use this :D

28
New suggestion - When you click on a script i think that there should be a script link enhancer to everything that script is linked too

Like Everything that script is linked too the line will lighten up so you can tell what its connected to better, this would make it better to tell whats going on and not getting so mixed up in confusing scripting link situations.

29
Editor Discussion / Re: pushable boxes?
« on: November 23, 2014, 09:09:32 PM »
You have to make it a creature and use a toggle invulnerability script.
im guessing have it set as stationary too?

30
Editor Discussion / pushable boxes?
« on: November 23, 2014, 07:27:45 PM »
Without using triggers can you make a pushable box just by using the XML coding?

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