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Messages - Dai Tou Zai

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46
Editor Discussion / Re: How do you get water working?
« on: October 22, 2014, 06:53:33 AM »
There's a water doodad, pretty sure in the campaign they just deleted all the water doodads or activated/deactivated them with scripts/triggers

But not 100% on that

47
Editor Discussion / Re: Prototype mobs: Goblin towers
« on: October 21, 2014, 09:57:15 AM »
I like it very much, i found it in the ravenwatch folder when he let me use his customs, i tried to use it (Just to see if it worked) and my game just crashes from trying to use it

48
Editor Discussion / Re: Shoot throughable wall question
« on: October 20, 2014, 09:40:14 AM »
Hmm now i need to decide if they should be shoot throughable or not... also is there anything to fix screen tearing?

Like sometimes when i test it out in some spots the ground gets a black outline for not even a second, maybe the maps too big?

49
Editor Discussion / Re: Having some tile/doodad overlay problems
« on: October 20, 2014, 06:49:51 AM »
Do i use the same <tileset level="10"> code for doodads or is it a different one like <"doodad level ="10">

whats autobias or whatever?

50
Editor Discussion / Shoot throughable wall question
« on: October 20, 2014, 06:47:03 AM »
Okay so i was wondering if its possible to make it so that you can shoot through a wall but only on 1 side

Example

Imagine a cliff, you can shoot through it if you're above the cliff but you cant shoot through it if you're below the cliff

51
Resources / Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« on: October 19, 2014, 06:59:12 PM »
Bringing Hammerwatch to a whole new level? Nah. To a whole new Hammer. Or Watch, whichever you prefer.
Damn somebody beat me to the bad joke  :'(

52
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: October 17, 2014, 10:00:52 PM »
@zarrotsu While it is a group map i was just proving that you can solo it, the video is in the thread under the video spoiler (Not a very good video but it will do), i know that some people wont be able to beat it but overall i'm just saying they need to take their time, slow down a bit and examine the situation in front of them and calculate the outcome, overall its easier for groups and that's why i said it was a group map.


53
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: October 17, 2014, 06:28:49 PM »
I played a few bits, I don't have time to play through the whole way yet but I went some after the spike death + frost death puzzle of death. The archers shooting you make it even rougher too, I manage to pass it on normal as an archer (I had to switch over to my dpad to make sure things don't fumble and I instantly die from the spikes). I personally might prefer lava trap for something punishing like that incase someone happen to fumble over and over. Its doable but its tough. Either have infinite lives cluth or pretty much reload the game when someone dies on the trap each time. So far that's the toughest part for me, I haven't played through more yet, but I only die once after I clear some guys after the trap and pray to live so I can hit the checkpoint so I won't have to deal with the death trap again.

Ill give you a tip, you can bypass it completely, in room 2 (First room you encounter enemys) there is a mana upgrade and health, if you get those there's a switch on the wall that removed the gates at the end of room 2 section, this will give you 4 extra lives and a potion of invincibility, if you use the potion of invincibility for the circular trap area then you can bypass it completely, just hit the switch after it (This is a must) before the potion runs out, then you wont have to redo it all over again, there is a check point after that part btw

if you want to do it legit, just examine the pattern, and stay on the furthest side from were the nova is shooting, completely ignore everything but the spikes and its really easy, and remember to go back 1 spike trap if you know for sure the nova will hit you if you move forward

EDIT - i would honestly put up a guide but not really sure if there's a PDF website thats free or whatever

54
Editor Discussion / Re: Custom HUD
« on: October 17, 2014, 06:03:45 PM »
I would def add this to my custom map but i'm too lazy too lol

55
Editor Discussion / Re: Having some tile/doodad overlay problems
« on: October 16, 2014, 05:58:47 AM »
<tileset level="10">

Depends what you set the level to, higher levels stack on top of lower numbers.  Keep in mind that each and every tileset needs a unique level number though, can't be the same as an existing one.

So your custom one probably just has a level which is too high.
can it go negative (Never mind figured this one out)

if i do make a doodad negative will it possible go underground?

56
Editor Discussion / Having some tile/doodad overlay problems
« on: October 16, 2014, 05:08:42 AM »
Anybody know how to fix this?

Basically i cant place any other type of tile on top of this custom tile

and for some custom grass and other stuff it just goes behind you

EDIT - haha maybe i'm making too many threads and i should quit for a bit

57
Poison nova is already a warlock ability :P

58
Editor Discussion / Custom traps?
« on: October 15, 2014, 02:08:30 AM »
Id like to make a custom trap were its basically a blade comes out of the wall and goes to a target direction then goes back into the wall and it repeats

is this possible? because i was thinking maybe not because you cant have area damage follow a moving object, if not i guess theres a suggestion for a trap in the future  ::)

59
And it's gonna be a good long time before you will hear anything close to a possible feature list of HW2. However, I WOULD LIKE the modding to be overall much more powerful and then include proper modding of heroes/skills.

Today, HW2 only exists on a few notes here and there. Like, I want it to be more open world and outside, that's really no secret. Trees, water and shit.

I bet if hammerwatch 2 does get created and it does have full modding there will defiantly be a custom hammerwatch MOBA, come to think of it iv always wanted a moba that has the graphic style of hammerwatch/secret of mana

60
Hammerwatch 2 will include that. ;) Also confirmed by Hipshot.
What is the hammerwatch 2, post sources plss

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