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Topics - Grokitach

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Hammerwatch Discussion / Custom Map Selection - A sticky post on Steam
« on: December 04, 2013, 11:28:31 AM »
It would be really cool if the devs (hi Hipshot :P !) could post a sticky topic on steam about the best custom maps made by the community. There will be a link to the topic of the map and a short description of it with eventually a commentary or a mark given by the dev team on the map.

It will promote the map making on steam, and it will show that the community is (somewhat) active.

2
Editor Discussion / Private pick up upgrades - Myran I beg you
« on: September 19, 2013, 09:01:59 PM »
Greetings Hammerwatch developpement team,

I really like the new upgrade system, especially the fact that we can randomly spawn them with few scripts. The problem is : with the PvP coming out one day (I hope that it will be released one day), it would be cool to have privative pick up upgrades : Only the player that take the upgrade gets the benefit from it.

Is their a way to code something like that in the XMLs of upgrades with a special tag or something :o ?

3
Custom Maps / [PvP] Hotlane 1.0b - The competitive PvE map
« on: August 26, 2013, 03:12:36 AM »
HOTLANE v1.0b - The First PvP map of Hammerwatch

OVER 1700 UNIQUE DOWNLOADS !


- Download v1.0b -
http://tiny.cc/hotlane1b

- IF YOU FIND BUGS, PLEASE WRITE THEM DOWN ON THIS TOPIC -


Description :

Hotlane is a competitive PvE map, so it's indirect PvP : the players begin with an amount of money that they can spend in shops. When everyone is ready on the teleporter, the group is transported in a 4 lanes map (one lane by player). The goal is to be the first to open the golden door and kill the boss, by ANY mean, you can even activate traps in other player's lanes to slow them down by progressing in your lane and activating some buttons.

I'm working on implementing a timer to know exactly what's your "score" at the end of the map. By the way the new statistics seem cool

If you want to help me and promote the PvP in Hammerwatch : download this map, play it and tell me if the monsters should be stronger, the traps deadlier and if the classes are balanced ;D !

It's currently recommended to play the classes with their ultimate skill.

Guide :

Here's a global view of the map :


Here's a description of the main mechanisms on which the map is based :





This last one is particular : once the button is pushed, the annexes (full of upgrades, and potions, and heal and mana) will be closed for all the players except the one who pressed the button. It gives a serious advantage, especially for the Towers Room and to kill the Boss. About the top button, by pressing it you'll spawn random items (potions, upgrades and stuff !).



Thanks to the beta testers :

ejh1990
MadCrab


Updates :

16/09/13 : Version 1.0b

- Major bugs fix
- Scripts error fix

16/09/13 : Version 1.0a

- 4 fully playable lanes
- Random upgrades spawner : at a given frequency, random upgrade(s) spawn(s) in the lane hub
- Statistics and End Screen when the boss is killed
- Tower room tweaked (less and slower projectiles that one shot you : the normal towers could crash the game because of the numerous projectiles spawned at once).
- Boost room tweaked with the new upgrades
- Many bug fixes

31/08/13 : Version 0.3

- More balancing (play each class with their ultimate skill)
- Bug fix
- 2 fully playable lanes in 1 vs 1 or 2 vs 2


28/07/13 : Update 0.25

- Keys were not the best way to open the doors. I replaced all of them by a destroying object script ;) !
- Even more balancing (upping a bit the paladin after his nerf, reducing a bit the Warlock and tweaked the Wiz and Ranger HP).
- Tweaked the boss to be more challenging : he has less HP but does way more damages and his skills are more deadly. His move speed have been increased to match the turbo update.
- Move speed and aggro range of the skeletons have been reduced to match the new Door opening script.


The animation glitch of the fire trap on enemies will be fixed Soon™ (because it takes likes forever to fix).


27/08/13 : Version 0.2

- Turbo mode activated : a more nervous gameplay.
- 2 Playable lanes with different colors !
- New text announcers !
- Some bugs have been fixed.
-  Trap activation from one lane to another : after pressing the circle button after the flame labyrinth, you'll activate a trap in your enemies lane. Once it's activated in one lane, the button is destroyed in other lanes.
- New doodads and lights.
- Classes have been tweaked heavily.
- Enemies have been tweaked : more HP on spawners, higher spawn frequency, less HP on some mobs, mana drops from skeletons slightly reduced.

4
Editor Discussion / Multi layer copy/paste
« on: August 21, 2013, 08:19:42 PM »
I saw that it's impossible to copy/paste 2 or more layers at the same time. For example, I would like to copy some scripts attached to a doodad and copy it as much as I want. Unfortunately it's impossible because we can't copy the scripts AND the doodad at the same. Will it the be possible in a next patch ? It would be awesome to simplify flame ground labyrinth creation.

5
Editor Discussion / How to place an area shape ON a button ?
« on: August 21, 2013, 03:25:41 PM »
I have a problem with the HammerEditor : I can't place an area shape on a button, I can just place them around (at the 4 corners).

Is there a way to place a script on a square and not on their corners ?

Thanks :)

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