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Messages - MadMan

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31
Hammerwatch Discussion / Re: Hammerwatch IRC?
« on: July 05, 2014, 10:48:21 PM »
ok

32
18/24 - 24/24 = 6/24 = 0.25 x 0.25 x 0.25 = 0.015626 = 1/64 to get 18 or more

33
Weird, i managed to get 1/64 for it.

34
HOw does it work? Is it conditional probability? Where if you get one, two is less likeley?

35
Editor Discussion / Editor reloading problem. . .
« on: June 28, 2014, 09:19:32 AM »
So, my problem is with my editor. I have made a particularly large map with my friend. Whenever i try to reload (Mainly for debugging purposes), the editor crashes on me, leaving behind a system out of memory error, which i find exceedingly annoying, meaning that whenever i have added new resources, or changed an xml, i have to restart the edtior, which is getting very annoying, and making me rage quit a numerous amount of times when making my map. Is there any method to stop this, or will i have to deal with it?

36
Sorry, but i am not allowed to view spoiler contents.

???

37
Hammerwatch Discussion / Re: [Suggested] New classes.
« on: June 23, 2014, 04:57:19 PM »
He did say "I know there is a priest/cleric in the future additions but its still nice to discuss."

38
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: June 20, 2014, 04:17:36 PM »
We will never abandon it, although i can't find time to dedicate myself to it enough, meaning that it may be a while.

39
Custom Maps / Re: [CAMPAIGN] Dingovania
« on: June 20, 2014, 04:16:17 PM »
Theres snow in my map, if that counts. . . :D

40
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: June 14, 2014, 03:04:02 PM »
So, currently, this map takes about 2 hours to do (While knowing what and where everything is). We are planning to make the map take at least 4 hours to complete, so it might not be out for a while.

41
Editor Discussion / Re: Offset question
« on: June 14, 2014, 01:20:16 PM »
Oh yeah, and i used F1, it shows the collisions, how do i change them? And you left the mummys in the editor, if you werent meant to.

42
Editor Discussion / Re: Offset question
« on: June 14, 2014, 01:18:20 PM »
I probably should of provided mroe infomration. SO i have the values 40 and 1. HOw does it work, does 40 make it go up and -40 go down? and the next one goes left and right. I was messing around with it, and i can't seem to find a pattern.

43
Editor Discussion / Offset question
« on: June 13, 2014, 08:43:10 PM »
So, how does the circle offset work?


in this example



   <collision static="true" shoot-through="true">
      <circle offset="40 1" radius="15" />

44
How long is the gameplay of the map?

45
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: June 12, 2014, 07:49:27 PM »
Haha.

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