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Messages - KptnKook

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1
Resources / Re: Color Gradient Doodads Pack
« on: September 11, 2013, 12:49:17 AM »
nice one! thx! ;D

2
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: September 06, 2013, 12:03:23 PM »
hey last time i played, we couldnt play correctly... we were 4 players but only two lines where present. you could enter the other for, but there where no tiles or doodads.. the areas were empty!

know that bug?

3
Custom Maps / Re: [Campaign] Rogue-like Dungeon Generator v1.1
« on: September 05, 2013, 12:50:41 PM »
i will be putting your generator in my custom world. so after or while playing campaign/story mode, you can always go and check randomgenerated dngns for "new" amusement or loot!  8)

4
Editor Discussion / Re: Help with buttons please?
« on: September 03, 2013, 09:29:48 PM »
i had similiar problems. the buttons have no collision. in order for the system to recognize any hit, the object needs a collision.

to kind of work around it, you could take an little areatrigger, which is directly in front of the button, and activates on entering of a player/enemy etc..

or for generally having a hitable object, you could make a new little (maybe invisible) square object, with a collision copied from another object like a wall. this new hitable_object you can now put in front of your button.

and easy way would also be to just add a collision to your button.xml. you can copy and edit accordignly the coordinates from any other object, with a collision (wall for example).

5
Custom Maps / Re: [Survival]Survival in Colosseum 1.04
« on: September 02, 2013, 08:18:54 PM »
it works now! nice work...

but it's surely hard! but i guess i'm the only one who wants to be treated softly in this kind of games :D

6
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: September 02, 2013, 08:17:46 PM »
nice map.. very nice music and style.

the idea behind this sporty event is very fun to play. i played it 1vs1. 4 players, knowing the basics of this map, will be always very nice.

and i like the dynamic ways of using this map. if your skills are not rightly set up for killing the boss.. you can think of using traps ;)

7
Editor Discussion / Re: Can't Load Custom Levels (.hwm files?)
« on: September 01, 2013, 12:56:47 AM »
it actually works for me now.

i did not change anything. only copied some other maps out of the folder? they somehow clash with each other?
i dont know, but the map is shown now.  ::)

8
Editor Discussion / Re: Arena Counter ?
« on: August 31, 2013, 11:44:42 PM »
you can right click on spawners also, and then click "last spawned". so the scripts work on spawned mobs, which you did not place...

9
Editor Discussion / Re: [Tutorial] How to Make a Delayed Action
« on: August 31, 2013, 06:27:58 PM »
what about resetting a counter?


if i want to have a loop, how can i manage to reset the counters back to zero?

10
Custom Maps / Re: [Survival]Survival in Colosseum 1.04
« on: August 31, 2013, 04:21:07 PM »
i already had another custom map inside the levels folder, which was called "survival". i took it out of the folder and not you survival_collosseum can be played.

so it seems the games are not allowed to have same names? but on the other hand, the name wasn't exactly the same?

well, i can play it now!

11
Custom Maps / Re: [Survival]Survival in Colosseum 1.04
« on: August 31, 2013, 12:31:49 AM »
the map doesn't show up in my game... i put it in the levels folder like the other custom maps, which work...

i don't know, it also is like that with my own custom maps.

12
Editor Discussion / Re: Can't Load Custom Levels (.hwm files?)
« on: August 30, 2013, 11:18:08 PM »
thanks for taking the time!

i know there is a big chance that i only did something wrong and not able to find it...

here is the .hwm, info and -level.xml and also the editormap
http://www.mediafire.com/?pvla8djyqt04gg5

i put the according .hwm into to the levels folder in the main hammerwatch folder. i still can only access the map via debug mode.

13
Editor Discussion / Re: Can't Load Custom Levels (.hwm files?)
« on: August 30, 2013, 10:11:33 PM »
i have a simple map and didn't change much of the example .xml files.

the levelpacker also packs the level without error and gives me a levelfile as expected. but i can only see it in menu, when i open it from debug gamemode.

i don't see the difference between the levels .xml files from some games i can play and mine.

here's the code:
Quote
<levels start="1">
   <act name="lvl.act1">
      <level id="1" res="levels/TheUnseenLands_Shipwreck_1.xml" name="lvl.floor?floor=1" />
   </act>
</levels>

14
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.7.1
« on: August 30, 2013, 02:03:01 PM »
the red map stronghold after a while started to lagg... was it because of to much spawning enemies? or the clouds? after a while it was almost unbplayable... did it work out for you?

by the way, music changes everytime you get inside or outside a shop...  but since the players are not distinguishable for the system the music toggles back and forth.. maybe you should have only one song in town, until the players are unrelated to each other. ::)

15
Editor Discussion / Re: Can't Load Custom Levels (.hwm files?)
« on: August 30, 2013, 01:56:12 PM »
the maps can be started in debug mode... i dont know what the other's did, so that the map can be loaded in normal mode. :-\

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