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Messages - ChrisN

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1
Resources / Re: Some custom player sprites of my own
« on: May 23, 2016, 07:10:18 AM »
Wow thats some really great work maioux!

I like all of them but the bunny ranger is my fav! :D

You should get these into steam workshop, I don't think anyone have made alternative skins available in steam! :)

2


We finished it!  8)  We did a lot better this time, having a lot of lives left (26)

We avoided most enemies in the act 3 because they were just to hard to kill. Mostly the axe throwing guys.

The only real problem is the music and the stacking of songs, somehow we couldn't even turn it in the options. The music seems to be set in sfx or something? :S

Dungeon of Doom is probably one of the hardest and fun maps in Hammerwatch, nice job!  ;D

(edit: the music issue is also related to the music bug)

3
These levels are definitely putting hammerwatch skills to the test!
I really enjoyed the story and overall progression!  :D


Nice to hear that you guys changed these spikes to firetraps :)

Whenever you guys push out the latest build we'll gladly try it out and finish it! :)
(And make sure Kapten Kurre does not pick the theif and dies ALL our extra lives  ::) )

Hope all this was useful :)

4
The link does not seem to work for me :(

I recommend uploading it into steamworkshop if possible! :)

5
Custom Maps / Re: [Campaign] Cold Forest
« on: November 20, 2015, 08:22:33 PM »
I will be lurking the steam workshop in december then  ;)!

6
Custom Maps / Re: [CAMPAIGN] Dungeon of Doom V1.1.1
« on: May 20, 2015, 10:33:59 AM »
Holy damn, this map was ace! ;D

Many fun ideas, surprising moments and optional challenges makes this really nice! You should upload this at the steamworkshop so more people can play this great map!

The prologue seems to be hinting more stuff coming up with lvl5 vendors! I would be excited to see more of your work! :D

Some feedback
- When walking in through different levels, right now it changes when the host walks in the door. It would be nicer if it was when everyone is at the door so it does not come as a surprise to the other teammates.
- One thing we really liked is the firetrap when getting the bronze key. It would be nice if there was a sound indicating the trap was active, just to step up the "what-the-fuck-was-that" moment! :)

7
Editor Discussion / Re: Jukebox script
« on: April 29, 2015, 08:15:53 AM »
Cool!  ;D

everygame should have a jukebox wizard!

8
Custom Maps / Re: [CAMPAIGN][RELEASE]Hexen: Beyond Hammerwatch
« on: March 26, 2015, 03:23:48 PM »
Me and hipshot took some pictures of issues/bugs that we wanted to highlight for you!

http://steamcommunity.com/profiles/76561198014544046/screenshots/

I hope this will be useful to you! :)

9
Custom Maps / Re: [Campaign] Starwatch
« on: March 17, 2015, 06:33:05 PM »
Why don't you use that kickass logo for the steamworkshop?! :D

10
Hammerwatch Discussion / Re: What's your favourite class and why?
« on: March 06, 2015, 09:07:53 AM »
Paladin, always paladin

killer of archers and is always used for bait in dungeons because of his high health

11
Resources / Re: Custom sprites...
« on: February 23, 2015, 09:42:17 AM »
Yes, you should be able to simply replace the default pngs with new ones. The grid size is 24x24 on the playable characters! Its always better safe than sorry if you run out of pixel space :)

The theif's knives are actually reusing the boss knives from act 2. You will find them at projectiles/boss_knight_shard.png.

Goodluck! :)

12
Custom Maps / Re: Starwatch (WIP)
« on: February 17, 2015, 09:40:46 PM »
Alright! :D

bookmarking 14th of March  ;)

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Custom Maps / Re: Starwatch (WIP)
« on: February 16, 2015, 09:28:56 AM »
looks great!

When will be able to play it? :D

14
still excited, I wanna play this campaign/level so bad!

15
wow, what a great trailer!

I am totally hyped to play this

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