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Editor Discussion / Re: Crash when objectevent "hit" on walls
« on: July 05, 2014, 12:29:34 AM »
The hit trigger actually works perfectly on the less-complicated one. It changes the variable THEN reads it. I was expecting to have to delay it, but it worked well.
And yeah, it shouldn't. It should cause a misread of the variable, but not a crash.
And yeah, it shouldn't. It should cause a misread of the variable, but not a crash.