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Messages - Xeronkar

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31
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: December 03, 2013, 12:41:31 PM »
Yes, that's true Hip. My friend and I are really passionate about indie games, especially when they are developped for players, not for money.
I ever developped games, but never be able to finish them, because i missed some elements like graphics, and I just can't make an unsatisfying project.
Your game is a perfect support to express our creativity, and I don't want to miss my chance :)

32
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: November 27, 2013, 08:57:19 PM »
Don't worry. I said it will live, so it will. Sooner or later we'll post new updates, maybe for Christmas. This project means a lot for me, because i can see lot of people loving it :)

33
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: November 05, 2013, 11:16:41 AM »
The project is paused for the moment, we really have lot of work in our private life :/
But we still keep this campaign in mind, and we'll improve it soon as possible

34
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 23, 2013, 08:22:11 AM »
Sooo, i worked on the new arena system this WE, i'll probably post a screen later today ^^

35
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 20, 2013, 10:42:28 PM »
I think he was talking about the start level, or the minimap ^^

36
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 20, 2013, 09:53:31 PM »
You mean the minimap ? :)

37
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 20, 2013, 06:27:04 AM »
So, some news on the developement, we're working on a totally new arena system, with waves, a reward system, level system etc.
We're working too on the 3rd dungeon, we're adding more floors on it ;)

38
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 16, 2013, 09:52:21 AM »
If you're talking about the 2nd dungeon, that's because you don't have to clean everything, you have to rush&find to the three buttons to open the gates to the boss.

39
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 16, 2013, 07:05:57 AM »
The 0.9 will come this week i hope :)

40
Hammerwatch Discussion / Re: Patch Notes for 1.1
« on: September 14, 2013, 06:11:41 PM »
Gonna try it when Eternahl will come back :)

41
Hammerwatch Discussion / Re: Suggestion and question about modding
« on: September 10, 2013, 06:32:26 PM »
You seem to have lot of private features who can help lot of editors, Myran :)
Hope you'll share everything in the next update :D

42
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 10, 2013, 12:41:29 AM »
Yes, that's why 2 players are recomanded :)

43
Technical Support / Re: Joining...
« on: September 08, 2013, 06:52:33 PM »
That's when hosters doesn't open the 9995 port

44
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 08, 2013, 01:56:41 AM »
You know there is other dungeons after ?
Once the first dungeon is clean, you can access to the second.

And as a ranger, like a lot of bosses, you don't have problem with bosses in general.
But i remind you it's just the first boss, the easiest of the whole campaign ;)

45
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 08, 2013, 01:19:03 AM »
I placed a NPC who explain it's the arena here :)
But i'll probably add a map only for the arena, or his entrance at least

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