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Messages - Xyanshift

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Resources / Re: KlokWorkz group assets
« on: August 01, 2014, 12:15:50 AM »
well,..... less of lazyness more of playing FTL

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Technical Support / Re: net code acting strange
« on: July 23, 2014, 04:38:47 AM »
well if we could some how port forward all the way across a couple servers it could work for all three of  us?  ???

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Technical Support / net code acting strange
« on: July 22, 2014, 09:23:04 PM »
devs ive been having problems with the netcode not working at least not well, me and my brother cant even connect to each other even when the only way we could speed up the connection between us is to hard wire our comps to each other.................. and it always returns an error
as well we cant connect to freinds and they cant connect to us.
WTF is going on?!?!?!?!?!??!

4
Custom Maps / Re: The Space Ace
« on: July 22, 2014, 06:00:05 AM »
you could keep the fire balls as like.... a space missle artillery fire of sorts  ;D

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Resources / Re: KlokWorkz group assets
« on: July 18, 2014, 11:08:05 AM »
hey hipshot have you tried using the button at all? if so any feed back? and what do you think of it so far?  ???

6
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: July 18, 2014, 10:54:50 AM »
is the snow tile set up for others to use or is it not custom?
also great job  ;D i really want to play it now  ;D
if you need custom assets ask me ;D

7
Custom Maps / Re: [RELEASED] - Ravenwatch - Act 1 BETA - 0.18
« on: July 18, 2014, 10:47:27 AM »
me and shiftBOT could make some custom assets (reskined versions of things and were even starting to make our own balls to the walls hard monsters)
so let us know if you need some help with xml code  ;D

8
Resources / the first KlokWorkz asset the "runic button"
« on: July 18, 2014, 10:30:42 AM »
see i told you that it wouldent take that long!! 8) this is the first relase the "runic button" or as we call it "the party button"
we use this button in our levels to mark an area where all players are required to be to progress.
but it can be used for anything if you want.
if you can script a normal button you can script this.






(because of technical isuess shiftyBOT will post attached files down below)  ???

9
Resources / Re: New Area - Turak's Censor (Looking for advice)
« on: July 18, 2014, 10:02:54 AM »
nice work will any of the assets be up for others to use? ;D

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Resources / KlokWorkz group assets
« on: July 18, 2014, 09:46:15 AM »
hello and welcome!! ;D to the KlokWorkz group assets thread!!
the members of the KlokWorkz group (me my brother shiftyBOT and our tester Cszar) post any assets doodads or actors we make for our campiagn "The endless Depths" we might also start taking request as focusing entirely on the endless depths is vary exhasting (were using a lot of custom assets(soooo many lines of xml code XD))  but we beleave I benifiting all map makers by sharing what we make.
so anything we make ,once to a point of "working well" will be put here for every one to use along with documentation about it.
also we want feedback on what we make so that we can improve it!! 8)
and any other ideas of things are always welcome.

see ya when we finish our first asset shortly!  ;D
(exscuse any miss spellings im not the best at this)
anything we put here you can use freely no problem (a mention would be nice tho)

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Custom Maps / Re: The Space Ace
« on: July 18, 2014, 03:23:57 AM »
ya know know i want to try developing evil evil things for this :P

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devs question: you have hammer watch on linux and mac but the editor works on neither. could you in an upcoming patch, add editor support for both of those?

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