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Topics - Phantom

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Bug Reports / Name Change Exploit
« on: October 03, 2015, 05:08:33 AM »
Hello devs. I was playing hammerwatch with some real life buddies when they realize that they can change their steam display name then join a game and they won't have their old saved characters but new one with full money and can choose whatever class they want. They realize they can exploit lives with this and bought a bunch of lives then change their names to pick another character and buy the upgrades. I was wondering if this can be fix? It seems that hammerwatch save settings by player name ingame.

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Resources / Abandoning Campaign (Dreadmann Mansion)
« on: December 29, 2014, 08:46:26 AM »
Due to various circumstances with life, school, and simply a lack of motivation to continue a campaign I was working on, I decided to package it up and release the source files for anyone who want to use it whether it be a template, part of their own maps, etc.

Some of the content are also part of other authors materials so I'll credit them here as well.

I'll also attach 2 pictures of the example of two of the floors that are completed in the campaign I was working on.

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Hammerwatch Discussion / Custom Maps? Short Maps? Some Brainstorms
« on: December 26, 2014, 08:50:41 PM »
I wonder if these could be more ideal for a public game since on public games if someone plays a full campaign, there's no guarantee that someone will beat it fully without crutches because there is always a chance that something will go wrong. I was wondering if a rogue like no respawn until the next floor or until game over will be more ideal for custom maps on public servers. Ideally length of game would be from 15 minutes to an hour. I like longer campaigns too but I prefer playing them with closer friends or more organize groups to avoid wasting too many lives. Well, there’s also solo.

I also thought instead of the typical buy one attribute upgrade, you can also choose mod the tweak folder in the hammerwatch editor to change all the characters starting attributes and skills and also make a vendor that sells perks instead of upgrades to make characters have either more lives, less lives, more damage, less damage, mana, etc. I wonder if that would be a good idea. There aren’t too many custom maps, by wonder if there were a flood of quickly made short custom maps be good or not with a few tweaks on the workshop be a bad idea or a good idea.

I’m not so sure about continuing the campaign I am working on either since I lost motivation. Maybe I aim a bit too high with custom content for larger campaign and such too much.

I know the random dungeon generator someone made in Java can make something fast, but it can be kind of tasteless and it is quite buggy and it needs some sort of maximum value since it’s not foolproof so you can set a value too high and lag the game.

I wonder how a boss fight generator would work if it was not random, but someone pick a premade map and a boss, whether to have lives or no lives, how much money to buy upgrades, what kind of upgrades or perks is available, and what boss to fight or bosses.

Sorry for the long post, I am just brainstorming. I figure out that I can’t commit on a project that’s big too long at the moment balancing school and life without support. I might just release my incomplete campaign source files if I really gave up. I couldn’t work on it too much juggling with multiple things. I figured small-scale stuff might be easier to make but I was wondering whether it was ideal for this game or if anyone is interested.

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Editor Discussion / Editor on Laptop Red and Black Screen
« on: September 15, 2014, 07:49:54 AM »
Hello, I decided to access the hammerwatch editor on my laptop and it only shows black screen and red for tiles when I place them. I can run hammerwatch just fine when playing it, but for some reason the editor doesn't seem to work properly. I can get it working fine on my desktop back at home.

I have 4 GB of RAM on this laptop, Intel HD 4000, i5 3210M 2.5 GHz

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Hammerwatch Discussion / Custom Maps & Pubs
« on: September 13, 2014, 07:51:53 PM »
I hardly ever see anyone play custom maps when I browse (I usually play privately with friends anyways and haven't played on pubs with randoms). Out of curiosity I decided to see what is being played and it is mainly the official campaign being play and sometimes survival.

I wonder why do not more people play customs (for example Pirate Cove is good for a quick round). There are some custom maps that I do see that can potentially become a disaster if randoms join though.

Another question I have is do people need to download the custom map beforehand in order to join or does the game automatically download the map for them?

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Bug Reports / Survival Respawn After Grabbing Health Upgrade
« on: September 12, 2014, 02:29:40 AM »
While playing the official survival with some friends. When we are dead and do not have lives to respawn, if someone picks up a +5 health upgrade then get to the shop, the dead person will respawn inside the shop with 5 health left, saving us the trouble of having to buy a +1 life to revive them.

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Resources / Phantom's Resources
« on: September 06, 2014, 06:23:02 AM »
Hello guys, while I work on my campaign for hammerwatch, I decided to release any custom content I manage to create for you guys to use if you want to use anything custom for hammerwatch. Just please remember to give me credit if you use any assets. Feel free to edit my assets to your likings.

I'll start off with a custom monster. It's pretty simple, my first pixelart. A ghost.



The zip contains the sprite above, the xml, death sound, and effect.

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Editor Discussion / OpenGameArt Sprites and License Questions
« on: September 01, 2014, 02:51:12 AM »
http://opengameart.org/

I'm just curious about using opengameart sprites on a custom campaign, but if a sprite for example has a license for example Creative Commons by Share Alike, would that mean I have to release my entire campaign source files or just provide links and credit to the original author?

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