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Messages - Phantom

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16
Hammerwatch Discussion / Re: How do I beat the survival mode?
« on: November 16, 2014, 11:35:21 AM »
Once the fairies spawn you're just going to have to run in circles and just shoot them or kite them off your paladin teammates and stay in the safe zone. As for the crystals for money, that's the paladins job now since they can dash and heal themselves and such. You can get a couple of chests if they're safe or a little of the middle crystal if its safe. Now its the patient game, I was ranger and the rest of my buddies were paladins when I did it.

17
Hammerwatch Discussion / Re: How do I beat the survival mode?
« on: November 15, 2014, 11:16:37 PM »
I played with 2 friends. I'm ranger. My 2 paladin friends went farming crystals while I farm around in the beginning, until stuff got hard so I just camped and kill stuff while surviving by the shop in the middle while my friend went to farm the rest. It was a 3 man team. We tried again a 4 man team but my new friend was a newb so that went to hell :P .

As ranger at first I max out move speed to dodge stalamite then I went for mainly all damage and then just dodge and kill stuff or look for chest on the floor if they're in areas that aren't too risky. My paladin friends farmed the crystals and such. By the time we got to the Lich boss, my paladin friends just focus on healing or dealing with small fries and then I deal with the boss.

18
Hammerwatch Discussion / Re: A Separate General disscussion board?
« on: November 08, 2014, 06:20:48 AM »
If there's some skype chat group, I'd join that.

19
Hammerwatch Discussion / Re: Three possible features for the next patch
« on: November 08, 2014, 06:19:55 AM »
I guess the correct term would be Splitscreen or Share screen online. I've seen games with such features (more so on consoles). I think dungeon defenders had splitscreen + online coop? I remember tricking Left 4 Dead 1 with splitscreen + online on PC before. I done it through console commands for Haunted Hell's Reach as well.

Local coop would be the wrong term for it because of what Crusaders said above.

20
Editor Discussion / Re: Couple of questions about sprite scripting
« on: October 19, 2014, 06:28:35 AM »
Hammersprite can also help generate some of it for you and you can modify any other things you need from that point.
I actually tried that phantom, cant say it worked for me keep getting this error.


Code: [Select]
<doodad ao="false"> defaultlayer="20"
<sprite scale="16">
<texture>trees/T1.png</texture>
<origin>32 63</origin>
<frame>0 0 63 66</frame>
</sprite>
<collision static="true" shoot-through="false">
<polygon>
<point>-5 2</point>
<point>2 0</point>
<point>5 1</point>
<point>6 0</point>
<point>4 -3</point>
<point>7 -6</point>
<point>3 -11</point>
<point>-5 -12</point>
<point>-4 -7</point>
<point>-7 -6</point>
<point>-5 -3</point>
<point>-7 1</point>
</polygon>
</collision>
</doodad>

not really sure what i'm doing wrong.

EDIT - I fixed it but now i have a new problem texture size should be the power of twos? what the hell does that even mean
WIth hammersprite, it may be that if you have more than one folder, its the wrong folder when generated so you have to go manually do a few yourself, which isn't too bad.

21
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: October 17, 2014, 09:38:05 PM »
I fumbled on my 360 controller stick the first time. I did however got it the second time when I use my DPAD to avoid fumbling the movement though that makes my heart stop from the "oh shit" moments I might say its doable but punishing. I'll try again once I get some time.

I make my PDFs by converting my powerpoints into PDFs with adobe acrobat.

22
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: October 17, 2014, 07:43:25 AM »
I played a few bits, I don't have time to play through the whole way yet but I went some after the spike death + frost death puzzle of death. The archers shooting you make it even rougher too, I manage to pass it on normal as an archer (I had to switch over to my dpad to make sure things don't fumble and I instantly die from the spikes). I personally might prefer lava trap for something punishing like that incase someone happen to fumble over and over. Its doable but its tough. Either have infinite lives cluth or pretty much reload the game when someone dies on the trap each time. So far that's the toughest part for me, I haven't played through more yet, but I only die once after I clear some guys after the trap and pray to live so I can hit the checkpoint so I won't have to deal with the death trap again.

23
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: October 15, 2014, 08:21:25 PM »
I'd still like to keep a challenging map for those who dare :P I haven't gotten around to playing yet but I'd like to give it a try, been busy.

EDIT: Jus played a round and oh man those traps on the second level is slaughter, delay time is very little and with a frost tower.

Maybe I should play on normal

24
If there is hammerwatch 2, would it be possible to transfer some old custom maps over easily?

25
Editor Discussion / Re: Couple of questions about sprite scripting
« on: October 12, 2014, 03:53:06 AM »
Oh man, lovely trees, keep them coming.

26
Editor Discussion / Re: Couple of questions about sprite scripting
« on: October 12, 2014, 03:23:43 AM »
power 2s are

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc

Your png file width and height pixel size should be of those dimensions.

27
Editor Discussion / Re: Couple of questions about sprite scripting
« on: October 12, 2014, 02:50:42 AM »
Hammersprite can also help generate some of it for you and you can modify any other things you need from that point.

28
Custom Maps / Re: [Survival]Survival in Colosseum 1.6.1
« on: October 11, 2014, 04:54:50 PM »
Oh right I remember bats don't die b stalactite since they fly hehe. All the little land guys should. Nice, I'd be looking forward to playing this again.

29
Custom Maps / Re: [Survival]Survival in Colosseum 1.06
« on: October 11, 2014, 08:20:52 AM »
Trying to search through possible solutions but does anyone know why this map broke after the latest patch. I just notice that some multiple songs might play more than once too or something. There's way too much scripts everywhere on this map that I can't search through and find the source of the problem (which is why I prefer breaking things up into smaller maps).

30
Editor Discussion / Re: Where can I download the Editor?
« on: October 11, 2014, 01:49:24 AM »
I recommend looking through this guide to help setup your editor as well and get the stuff you need.

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