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Editor Discussion / Writing an AI to play Hammerwatch, and need help with the reward.
« Last post by Quazaka on January 31, 2018, 01:10:55 AM »
I am currently writing a reinforcement learning agent(read AI) to play Hammerwatch, continuing on a semester project where I was part of a team developing a similar agent for Starcraft II.
I have encountered a problem with Hammerwatch which is providing the agent with a reward when it performs a correct action such as doing damage to an enemy. I was wondering if it is possible to use the editor to create a map where the enemies give gold when hit, or at least when killed? I have looked around and I don't seem to find anything about this.

If I can get the monsters to reward the player with gold on hit or on kill, I can read in the memory of Hammerwatch to see if I am getting gold when doing an action.

Additionally is it possible to randomize maps? Say I spawn a bunch of dodoes in a random location within a room?

Thanks in advance, and sorry if this is a bit of an unusual question.
Resources / [UPDATE] Player enemies V1
« Last post by Tempest on January 27, 2018, 04:08:13 AM »
Hey everyone! The title is self explanatory. I made six enemies, which have the same skills a player has!
I hope everyone enjoys using them as much as i enjoyed making. Have fun! ;)

Spoiler for Changelog:
Version 1:

-Added Meteor Strike
-Thief's main attack is fixed
-Paladin won't use Holy Storm as often
-Warlock has more delay between dagger hits
-Wizard's Frost Shield actually WORKS
-Added Priest
-Removed Herobrine

Version 0.833333...

-First version
(i'm gonna keep the first version posted here)
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by BlitWorks on January 22, 2018, 02:40:26 PM »
Patch 1.1 for Switch is out, it includes the gargoyle crash fix plus other improvements (most notably the game should now work @60FPS)

Other platforms will get the gargoyle crash fix as soon as the patch gets greenlit.
Custom Maps / Re: [CAMPAIGN]Dungeon of Doom 2.2.4 - The Hunt for the Golden Moose!
« Last post by Blackjoni on January 22, 2018, 08:26:53 AM »
Enjoy reading the articles already written down, stuffed with content.
Editor Discussion / Re: Custom Textures (Tilemaps)
« Last post by Blackjoni on January 22, 2018, 08:26:15 AM »
The entry of details make us feel better when they see the description to follow forever.
Bug Reports / Re: PS4 has Glitched Trophies
« Last post by BlitWorks on January 19, 2018, 09:28:38 AM »
Sorry for not releasing an statement earlier, thanks to the info you guys provided we were able to find a cause for this and have prepared a fix.
We haven't been able to reproduce the issue so far, but we are confident this will fix the trophy issue.

Also, We can't provide an ETA for the patch as of now, but will update whenever we get that info.
Resources / Custom wizard sprites (WIP)
« Last post by Tempest on January 17, 2018, 11:10:27 PM »
Heya! I don't know how to start this topic, so i'm going straight to the point

One day i made some sprites for Hammerwatch, because i was kinda bored. I showed it to a player and he told me i should post them. So why not?

They're not very different from the original wizard_a and wizard_b sprites, and i might make some changes later, but for now...
Bug Reports / Re: PS4 has Glitched Trophies
« Last post by Vexeis on January 15, 2018, 03:00:03 PM »
I'm having the same issue. I just got to the temple, and Desert Zone... wont unlock. I'm positive I'm in the right spot.
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by BlitWorks on January 09, 2018, 06:53:38 PM »
Wanted to let you guys know we have fixed the gargoyle crash issue, will be included in the next patch.

Also, Thanks for reaching us via email.
Starting now we'll track the "Bug Reports" sub-forum, so feel free to keep bringing issues up.
Bug Reports / Re: Editor Undo Oddness?
« Last post by MadMan on January 08, 2018, 05:41:19 PM »
gayboi is me, editor sounds odd
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