Recent Posts

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Technical Support / Re: [GOG 1.3.2] Game crashes on startup
« Last post by Ronasaki on September 13, 2017, 10:04:46 AM »
This information is very helpful to me.
Hammerwatch Discussion / Re: Can crutches be modded?
« Last post by Ronasaki on September 13, 2017, 10:04:33 AM »
I have benefited from your information a lot.
Technical Support / [GOG 1.3.2] Game crashes on startup
« Last post by zTG on September 02, 2017, 07:44:12 PM »
(on the dxdiag it says DirectX 11, but that's complete bullshit. The farthest it can actually go is DirectX 9 w/ severe rendering issues.)
Another note: The drivers are NOT the ones that come from Windows Update. They were downloaded from Intel's Download Center.

Here are the things I have tried:
1. Installed latest video drivers. (OpenGL 1.4)
2. Installed .NET Framework 4.7
3. The OpenAL dll thing did not work because you guys changed the sound system to FMOD.
4. Messed w/ the config, adding custom lines.
5. Reinstalled the game TWICE. Redownloaded the installer from GOG once. (No, I did NOT install into Program Files.)

The strange thing is that I tried it with 2 other computers and they worked just fine. Those computers have OpenGL 2.0. Is the reason why my computer isn't running Hammerwatch because it only can use OpenGL 1.4 but requires 2.0? I read the PCGamingWiki page for Hammerwatch and it said OpenGL 1.4 is required for the minimum requirements, so I assume I got past the minimum requirements.

EDIT: I did some more researching, and apparently it's a shader compilation error. I saw multiple posts saying that putting OpenAL32.dll into the game folder works, but that doesn't work anymore because in 1.3.1 the OpenAL sound engine was replaced with FMOD. (as you can see in the list of things I tried)
Editor Discussion / Alt + Left click on a doodad
« Last post by Flemse on July 31, 2017, 08:23:22 PM »
Hi! I discovered that alt + left clicking on an doodad placed on the stage highlights the type of doodad you have clicked in the doodad list, so you can id what it's called. It works for items, characters and scriping as well. I haven't seen this mentioned anywhere, so I thought I'd share it here.
Technical Support / Re: Enabling Console
« Last post by Flemse on July 29, 2017, 10:53:33 AM »
I'd like to know this as well.
Hammerwatch Discussion / Can crutches be modded?
« Last post by Phasma Felis on July 16, 2017, 07:25:30 AM »
Hi! Dunno if anyone is still reading this, but.. A friend and I have been playing co-op, and we like playing with the "no extra lives" modifier, but it makes boss fights brutally hard, much more so than the regular levels. I'm thinking of countering that with crutches, but they all change the game dynamics more than I like, if that makes any sense. Is it possible to mod in other crutches? I was thinking something like doubling HP and healing, or increasing mana regen by 2x or 3x instead of 5x.

I haven't been able to find any general modding guides. Just wondering if it's even possible, and if so where to begin looking. Thanks!
Editor Discussion / Test in hard difficulty?
« Last post by Flemse on July 12, 2017, 10:22:37 PM »
Can you change the difficulty when testing? I'm trying to test some hard features, but I can't figure out how to change the difficulty when testing.
i also have said problem, any way to fix this?
Custom Maps / Re: [Campaign][WIP] Greyfall
« Last post by cuongvietnam on July 03, 2017, 10:23:30 AM »
can somebody plz gives me a link for this map ?
Editor Discussion / Different projectiles question
« Last post by Impe97 on June 30, 2017, 10:06:03 AM »
Hi all :)
How can i use different projectiles for the ranger?
i mean i want use arrow for normal attack ... but i want use another type of projectile for the spread attack but in the ranger.xml i cant apply another type of projectile on that.....
also i want to ask how can i change the effects of warlock storm if i cant change effects on that too.... i need retexture the original storm?
Thanks all
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