Recent Posts

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Custom Maps / Re: [CAMPAIGN] Dingovania - Update April 6, 2017
« Last post by An OK Sparrow on May 26, 2017, 11:14:38 PM »
I'm stuck at the point where you talk to Troy and sign the paper. He doesn't give me a follow up objective.
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Hammerwatch Discussion / Re: Hammerwatch inspired coop game now on Greenlight!
« Last post by hamstermp on May 11, 2017, 12:04:04 PM »
Apart from standard LAN coop will be possible through Hamachi or port forwarding but I need to do more optimization since the host is currently overloaded with four players playing.

There is still a lot to implement until the release date but I will definitely look closer into the graphics. Thanks :)
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So I have seen a couple people here and there asking about teleporting a player from one area on a floor to another and I realized a super simple answer.
I attached a link with a single player teleporter, a group teleporter, and an example situation. These teleporters work 100% of the time but only work one way.

NOTE: Each teleporter requires a different set of global flags and can get a bit laggy using lots.
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Hammerwatch Discussion / Re: Hammerwatch inspired coop game now on Greenlight!
« Last post by Flemse on May 10, 2017, 05:09:13 PM »
I don't know if you have to accept it, seems like a serious project and I see that you have set a realistic 2018 release date, so there is plenty of time to add extra detail and polish I think. Alot of your pixel assets are very nice already.

It would be great if the co-op could be possibleonline, but I know that might be hard to do.
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Hammerwatch Discussion / Re: Hammerwatch inspired coop game now on Greenlight!
« Last post by hamstermp on May 10, 2017, 10:41:44 AM »
Thanks, good advice! Yes, the game is kinda graphically inconsistent and that's something I have to accept. I'm not a pixel artist but I'm trying my best.
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Hammerwatch Discussion / Re: Hammerwatch inspired coop game now on Greenlight!
« Last post by Flemse on May 10, 2017, 09:57:40 AM »
Doesn't look bad, and I always like to see more co-op games.

Graphically, I'd work on making your assets blend better together, make the transitions less harsh all around. When something is placed in snow for example it should have a little frost running up it's base, and so on.
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Hammerwatch Discussion / Hammerwatch inspired coop game now on Greenlight!
« Last post by hamstermp on May 09, 2017, 03:57:14 PM »
Hello,

I would like to introduce my coop dungeon crawler I am developing in my spare time.



I mention everytime that Dungeons of the Fallen is inspired by Hammerwatch. I love coop games and always wanted to make mine too. It can never dream of outshining the master but I hope some of you can enjoy it too. Right now the game is working its way through Steam Greenlight and I would really appreciate some votes.

http://steamcommunity.com/sharedfiles/filedetails/?id=922194713

Let me know what you think!

Cheers!

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Custom Maps / Re: [Campaign][WIP] Greyfall
« Last post by iYura on May 03, 2017, 08:41:34 PM »
The link doesnt work, it says "error 401" cant find that link or something like that... can someone give me another Link plz?... I really want to play the map. :-\ :'(

-iYura
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Custom Maps / Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Last post by dingoZero on April 06, 2017, 05:08:37 PM »
Recently updated the build with the following changes:

- Added more magic letter paths to overworld to help aim players in the
right direction.
- Fixed issue where players would get stuck by invisible physics when
triggering Troy's initial Dingo Keep Dialogue.
- Fixed issue where players were able to enter the mines early by
breaking through the rocks blocking the path.
- Fixed issue where the incorrect sound triggered when a player pressed
the submit button in the diamond health puzzle room
- Fixed issue where players could prematurely enter the sun ritual boss
room by walking in from the right side.
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Custom Maps / Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Last post by t0werblade on April 03, 2017, 06:35:51 PM »
i just ran into a bug while playing with a friend, and I'm hoping there's a way to fix it. We are at the quest where we have to meet Hunter north of town. We were coming from the east to the place where he jumps down and creates a crater, and we ended up passing a bit to the west of the path (still in sight) before he appeared. Unfortunately, it seems that some invisible walls are created when he jumps down, and they are actually blocking us from getting to him. They also do not allow us to go south. There's a natural barrier to the west and the north, so we're effectively trapped in a small area.

Is there any way to trigger the conversation or get the invisible walls out of there? I can edit the save if that's what it needs, just need to know what to edit :)

My friend was very disappointed as he is really enjoying playing through this map as much as I did on my first run.

Super sorry that happened, I know it's frustrating.
Somebody else has mentioned this to me but didn't give me enough details for me to find it.
For now, you're going to need to get your save into debug mode to fix it. I'm going to fix this one as soon as I'm able.
Thanks a lot for posting about it, it really helps.
If you need help transferring your save to the debug version of the game let me know.
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