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Bug Reports / Re: Spots lacking terrain collision [Original campaign]
« Last post by Dacle on Today at 12:55:22 AM »
ooooh, my bug finding skillz have become Internet famous (-:  I see my name in those screenshots
Many times, I'm unable to connect to the public multiplayer games.  I'd estimate more than half of the listed games are unjoinable.  Throughout the couple years I've played Hammerwatch on-and-off, being unable to join most of the listed public games has been a continuing problem.

Recently (this week), I've notice the list of games hasn't been getting updated.   For example, right now the list is showing the same set of games titles to join that it's been showing for at least the last 3 days.  I surmise the reason I can't join any of these is because they've all finished long ago. 

I skimmed all subject headers for "Technical Support" and "Bug Reports" forums, but couldn't find this topic. 
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« Last post by Dai Tou Zai on February 18, 2017, 01:48:50 PM »
If anybody has a copy of this campaign i'd love a download! lost mine when i had to system restore, hopefully i can work on it in the future and make it better
Editor Discussion / Help with script icons in editor
« Last post by fanbandan on February 14, 2017, 09:07:18 AM »
I've recently started to making maps in the Hammerwatch editor and I've noticed that when I place script objects they do not have any icons.

I can't seem to find any information on how to fix this, so I was hoping to get some help for the Hammerwatch community.
I've attached an image of the script icons and an example level.
Custom Maps / Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Last post by Flemse on February 13, 2017, 09:28:32 AM »
It's good to hear that you guys are still working on it, keep up the good work.
Custom Maps / Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Last post by Duemanshi on February 13, 2017, 03:07:01 AM »
Just finished this last night with my girlfriend, we loved every moment of it and were impressed with all the detail and assets that were put into this campaign. Please, try to finish this project, I can tell a lot of love was put into this, I'll be keeping my eye out for an update, I'd play the campaign over again in a heartbeat.

I understand it must be hard working on something like this on top of life's normal responsibilities, but, do you have any sort of timeline?
Custom Maps / Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Last post by dingoZero on February 11, 2017, 08:49:12 PM »
Glad you liked it.

Soon (tm) we will release a new version that will have many updated things as well as some new things.

Hopefully there is still enough interest to have at least one person play it.
Custom Maps / Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Last post by Juddinator on February 10, 2017, 08:08:24 PM »
Dear DingoZero,

thank you so much your suggestion! It got me through the door and I have just beaten Degrassio! Wow, what a game... I just wish it was even longer :)

Sincerely and with many more thanks,

Custom Maps / Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Last post by dingoZero on February 09, 2017, 11:33:03 PM »
Is this a bug or can some kind person help me out?

Many thanks,


You may be able to utilize the debug version of Hammerwatch which is located in the same folder as the editor. Make sure you move your current save to the save folder in the new location as well.

Also, you're going to want to put the following code into a text editor, and save it as "console.xml".

 After this, run the debug version of the game, load your save, and use the "b" key to toggle noclip through the wall. This is the only possible solution I can think of, specifically because this level doesn't exist in our current internal build.
Code: [Select]
<bind key="F1" command="drawphysics" />
<bind key="F2" command="drawfps" />
<bind key="O">
<command command="speed 1" />
<command command="noclip 0" />
<bind key="P">
<command command="speed 5" />
<command command="noclip 1" />

<bind key="B">
<command command="noclip" />

<bind key="C">
<command command="god" />
<command command="print god" />

<bind key="F7">
<command command="reloadui" />

<bind key="F5" command="clearenemies" />

<bind key="N">
<command command="save a" />
<command command="print save" />

<bind key="M">
<command command="load a" />
<command command="print load" />

<bind key="D1" command="speed 1" />
<bind key="D2" command="speed 0.5" />
<bind key="D3" command="speed 0.25" />
<bind key="D4" command="speed 2.5" />
<bind key="D5" command="speed 5" />

<bind key="D0" command="givekey 2" />
<bind key="D9" command="givekey 1" />
<bind key="D8" command="givekey 0" />
<bind key="D7" command="givekey 4" />
<bind key="D6" command="givekey 3" />

<bind key="NumPad1" command="zoom 8" />
<bind key="NumPad2" command="zoom 16" />
<bind key="NumPad3" command="zoom 24" />
<bind key="NumPad4" command="zoom 32" />
<bind key="NumPad5" command="zoom 48" />
<bind key="NumPad6" command="zoom 64" />
<bind key="NumPad7" command="zoom 96" />
<bind key="NumPad8" command="zoom 128" />
<bind key="NumPad9" command="zoom 256" />

<bind key="F8" command="pause" />

<bind key="F12">
<command command="print A4 end" />
<command command="giveupgrades misc1 misc2 misc3 misc4 misc5 off1 off2 off3 off4 off5 def1 def2 def3 def4 def5"/>
<command command="giveupgrade combo"/>

<bind key="F11">
<command command="print A4 start" />
<command command="giveupgrades misc1 misc2 misc3 misc4 off1 off2 off3 def1 def2 def3"/>
<command command="giveupgrade combo"/>

<bind key="F10">
<command command="print A3 start" />
<command command="giveupgrades misc1 misc2 off1 off2 def1 def2"/>
<command command="giveupgrade combo"/>

<bind key="F9">
<command command="print A2 start" />
<command command="giveupgrades misc1 misc2 off1 def1"/>
<command command="giveupgrade combo"/>


Custom Maps / Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Last post by Juddinator on February 09, 2017, 02:40:47 PM »
Hi Dingovania and Hammerwatch Community,

I just want to say that I absolutely love Hammerwatch. Dingovania is also an amazing custom map - thank you!  ;D

However, I think I might have found a bug. Currently, I am in a single player Dingovania game in the Greenrealm, the second part of the level, (see attached screengrab). I successfully activated the button on the left last night and entered the green door I'm standing next to. However, because it was late and I got immediately killed by the weights dropping up and down I went back up to the save button, saved, and left the game.

Today I loaded my saved game and the green door is back and the circuit board column above me will not allow me to destroy it again and open the door. I've tried everything going right through the level again looking for things I might have missed but cannot find a way to open the door. Unfortunately, I also do not have an earlier save game to go back to in order to try again (I know stupid!).

Is this a bug or can some kind person help me out?

Many thanks,

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