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Bug Reports / Re: Ankhs revive players in acending index order instead of last death
« Last post by Beswai on November 09, 2018, 09:49:10 AM »
For those who are looking for more information, please ask me.
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I would like to help in providing you with useful information if needed.
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Hammerwatch Discussion / Possible to get old (pre-FMOD) version?
« Last post by thfr on October 03, 2018, 12:32:50 AM »
I know the distribution platforms like Steam, humblebundle, or GOG don't typically offer this, but is there a way to obtain older versions of Hammerwatch? I'm specifically interested in those before FMOD was used, which seems to have started with v1.32.

The reason is that I'm checking for games that can run on *BSD platforms natively and for all I can tell, non-FMOD Hammerwatch should work...
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Custom Maps / Re: [CAMPAIGN] Dingovania - Update April 6, 2017
« Last post by GreenDude on September 18, 2018, 12:23:11 AM »
Hello everyone,

I just wanted to say AWESOME! Really, this campaign is just unbelievably great. I played it all the way through with my girlfriend but got stuck somewhere in the green realm (can't get by green door with X).

I know this bug was already listed, but I seem to dumb for this "noclip-method" described by dingozero to solve it by myself. I've inserted the console.xml into the editor folder, as well as the save file. However, when I start the debug version of hammerwatch, I cannot load my dingovania save since it says I don't have the corresponding map file...
It would be great if someone could help me resolve this issue - google has left me with more questions than answers.

Thank you very much in advance!!!
And thanks again for this wonderful experience!

__
Furthermore, I can't find the proper way to the golden item in the diverted realm, I always seem to be running in circles... but I'm onto that :)

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Technical Support / Controller not working properly patch 1.41
« Last post by Sergino on September 15, 2018, 12:31:48 PM »
Hello,

I've tried to play the game with twin stick controller, but my right stick isn't recognized, yes just the right one.

left stick (aim) works fine and so the d-pad and the buttons. Controllers used are dualshock 2 (via usb adapter) and dualshock 4, both experincing the same issue, right stick not working. Both controllers work perfectly in other games.

There is no option to calibrate the stick axis, dunno what to do. Windows 10 user, game buyed on GOG.

Any help?

Cheers from Italy
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Technical Support / Re: Debug Assertion failure bug [SOLVED (?)]
« Last post by Aenfonai on August 14, 2018, 10:14:19 AM »
All the information you are saying you live is considered as knowledge for me.
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Hammerwatch Discussion / Re: Change skin anytime fix?
« Last post by Aenfonai on August 14, 2018, 10:14:13 AM »
Being in good times is a great way to increase my understanding. Thank you very much.
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I am impressed by this Crazy Bulk review and currently writing a reinforcement learning agent(read AI) to play Hammerwatch, continuing on a semester project where I was part of a team developing a similar agent for Starcraft II.
I have encountered a problem with Hammerwatch which is providing the agent with a reward when it performs a correct action such as doing damage to an enemy. I was wondering if it is possible to use the editor to create a map where the enemies give gold when hit, or at least when killed? I have looked around and I don't seem to find anything about this.

If I can get the monsters to reward the player with gold on hit or on kill, I can read in the memory of Hammerwatch to see if I am getting gold when doing an action.

Additionally is it possible to randomize maps? Say I spawn a bunch of dodoes in a random location within a room?

Thanks in advance, and sorry if this is a bit of an unusual question.

Can I read more about your Starcraft II AI project anywhere online, Quazaka? Also, how's the Hammerwatch AI going?
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Hammerwatch Discussion / Re: Change skin anytime fix?
« Last post by alexis13 on July 26, 2018, 08:21:47 PM »
Funny, I search for this years later and only find my own post.
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Custom Maps / Re: [CAMPAIGN] Dingovania - Update April 6, 2017
« Last post by Lohoris on June 05, 2018, 01:01:50 AM »
I hope it's fine to give feedback on Dingovania in this thread still, even though the last post has been a longer while ago.

What a fantastic mod: all the great custom assets, beautiful soundtrack, and lots of creative ideas well implemented that lend this mod more of a slight RPG structure compared with the original - mostly all gauntlety - levels. This high level of production quality plus the sheer length of the campaign on top really makes this special I think. Just registered here to say thanks so much for your hard work, I enjoyed Dingovania more than the official campaigns included with Hammerwatch.

In the Greenrealm (I think that's what the last level is called?), I got stuck in front of one of the green, translucent doors though. After it had initially opened fine hitting the [X] floor switch in front of it (subsequently I got returned to this save point a couple of times when I died beyond that door), there came a point when hitting the switch did not open the door anymore.

But using the debug/noclip method posted by dingoZero above, I was able to progress and finish the game. Again, thanks!

I agree this is a fantastic mod, much more than I could have ever expected.

Unfortunately we are stuck at the green wall too, but having a Mac we don't have access to the editor, so we can't turn on noclip… :/

Any ideas?
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