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Bug Reports / Re: Ankhs revive players in acending index order instead of last death
« Last post by Beswai on November 09, 2018, 09:49:10 AM »For those who are looking for more information, please ask me.
I am impressed by this Crazy Bulk review and currently writing a reinforcement learning agent(read AI) to play Hammerwatch, continuing on a semester project where I was part of a team developing a similar agent for Starcraft II.
I have encountered a problem with Hammerwatch which is providing the agent with a reward when it performs a correct action such as doing damage to an enemy. I was wondering if it is possible to use the editor to create a map where the enemies give gold when hit, or at least when killed? I have looked around and I don't seem to find anything about this.
If I can get the monsters to reward the player with gold on hit or on kill, I can read in the memory of Hammerwatch to see if I am getting gold when doing an action.
Additionally is it possible to randomize maps? Say I spawn a bunch of dodoes in a random location within a room?
Thanks in advance, and sorry if this is a bit of an unusual question.
I hope it's fine to give feedback on Dingovania in this thread still, even though the last post has been a longer while ago.
What a fantastic mod: all the great custom assets, beautiful soundtrack, and lots of creative ideas well implemented that lend this mod more of a slight RPG structure compared with the original - mostly all gauntlety - levels. This high level of production quality plus the sheer length of the campaign on top really makes this special I think. Just registered here to say thanks so much for your hard work, I enjoyed Dingovania more than the official campaigns included with Hammerwatch.
In the Greenrealm (I think that's what the last level is called?), I got stuck in front of one of the green, translucent doors though. After it had initially opened fine hitting the [X] floor switch in front of it (subsequently I got returned to this save point a couple of times when I died beyond that door), there came a point when hitting the switch did not open the door anymore.
But using the debug/noclip method posted by dingoZero above, I was able to progress and finish the game. Again, thanks!