Recent Posts

Pages: 1 ... 7 8 [9] 10
81
Bug Reports / Re: [SWITCH] Cannot use potion
« Last post by BlitWorks on April 03, 2018, 10:07:18 AM »
Our QA team has been unable to reproduce the issue in both version 1.0.0 and 1.1.0.

Keep in mind that joycon controls are very different.
More specifically, potions are consumed by pressing the analog stick.
82
Bug Reports / Xbox HW - Wizard Combo always triggering
« Last post by inty2525 on March 31, 2018, 11:02:30 PM »
Hi Everyone,

Reloaded a coop game on Temple of Sun with a Wizard and Sorcerer.  Every time the wizard goes on a tile with stair, or is hit by an enemy the combo is activated at full (10 kills).  This does not happen to the Sorcerer.  Not sure if anyone has come across this glitch, its a game breaker as the Wizard practically get free healing.  Also any burn damage is instant kill.

Do I have to scrap this save and start over?  Anyone came across this issue?

Thanks!
83
Bug Reports / Re: [SWITCH] Cannot use potion
« Last post by BlitWorks on March 29, 2018, 01:08:00 PM »
Thanks for the report, we will investigate this issue as soon as we complete some online tests.
84
Bug Reports / [SWITCH] Cannot use potion
« Last post by swordfish_yj on March 24, 2018, 06:31:37 AM »
Hi, I bought hammerwatch switch version and loving it but I found a problem when I play with 3 other people.

I couldn't get potion button working. I could use potion just fine playing solo but when I play 4-player coop(using 4 single joy-con controllers).

I love the game and Games still fun without potions but I hope you guys fix this problem

Thank you
85
Editor Discussion / Writing an AI to play Hammerwatch, and need help with the reward.
« Last post by Quazaka on January 31, 2018, 01:10:55 AM »
I am currently writing a reinforcement learning agent(read AI) to play Hammerwatch, continuing on a semester project where I was part of a team developing a similar agent for Starcraft II.
I have encountered a problem with Hammerwatch which is providing the agent with a reward when it performs a correct action such as doing damage to an enemy. I was wondering if it is possible to use the editor to create a map where the enemies give gold when hit, or at least when killed? I have looked around and I don't seem to find anything about this.

If I can get the monsters to reward the player with gold on hit or on kill, I can read in the memory of Hammerwatch to see if I am getting gold when doing an action.

Additionally is it possible to randomize maps? Say I spawn a bunch of dodoes in a random location within a room?

Thanks in advance, and sorry if this is a bit of an unusual question.
86
Resources / [UPDATE] Player enemies V1
« Last post by Tempest on January 27, 2018, 04:08:13 AM »
Hey everyone! The title is self explanatory. I made six enemies, which have the same skills a player has!
I hope everyone enjoys using them as much as i enjoyed making. Have fun! ;)

Spoiler for Changelog:
Version 1:

-Added Meteor Strike
-Thief's main attack is fixed
-Paladin won't use Holy Storm as often
-Warlock has more delay between dagger hits
-Wizard's Frost Shield actually WORKS
-Added Priest
-Removed Herobrine

Version 0.833333...

-First version
(i'm gonna keep the first version posted here)
87
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by BlitWorks on January 22, 2018, 02:40:26 PM »
Patch 1.1 for Switch is out, it includes the gargoyle crash fix plus other improvements (most notably the game should now work @60FPS)

Other platforms will get the gargoyle crash fix as soon as the patch gets greenlit.
88
Custom Maps / Re: [CAMPAIGN]Dungeon of Doom 2.2.4 - The Hunt for the Golden Moose!
« Last post by Blackjoni on January 22, 2018, 08:26:53 AM »
Enjoy reading the articles already written down, stuffed with content.
89
Editor Discussion / Re: Custom Textures (Tilemaps)
« Last post by Blackjoni on January 22, 2018, 08:26:15 AM »
The entry of details make us feel better when they see the description to follow forever.
90
Bug Reports / Re: PS4 has Glitched Trophies
« Last post by BlitWorks on January 19, 2018, 09:28:38 AM »
Sorry for not releasing an statement earlier, thanks to the info you guys provided we were able to find a cause for this and have prepared a fix.
We haven't been able to reproduce the issue so far, but we are confident this will fix the trophy issue.

Also, We can't provide an ETA for the patch as of now, but will update whenever we get that info.

EDIT: The patch has been published for both PS4 EU and US Regions.
Pages: 1 ... 7 8 [9] 10