Recent Posts

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Bug Reports / Editor Undo Oddness?
« Last post by CoffeeGopher on January 08, 2018, 02:27:22 AM »
When I delete a doodad, then do another action, then undo that action, it un-deletes the doodad. I don't know to what extent this reaches, but this happens consistently for me. If any more information is needed, I can try and record it/get screenshots or do more testing.
Editor Discussion / Custome textures are always white.
« Last post by Cr1TiKa7 on January 06, 2018, 06:37:51 PM »

I recently started creating my own campaign with the editor and started creating my own textures.
Now when i try to use them inside the editor my own textures are always completly white.
Standard textures are shown correctly.

Spoiler for Hiden:

Someone knows what the problem is?

EDIT: By the way. When i'm testing my level. The custom textures are shown correctly. It's just the editor which is not rendering them correctly.

Custom Maps / Re: [CAMPAIGN]Dungeon of Doom 2 beta - The Hunt for the Golden Moose!
« Last post by Flemse on January 02, 2018, 12:10:47 AM »
Latest version: Dungeon of Doom 2.2.4

08-13-2017 Update: Added more secrets, more monsters and hazards for hard difficulty, and a few graphical details.

12-11-2017 Update: Added 2 more maps, 1 new dungeon, more secrets, 3 new 8-bit tracks, new custom item, new quest, fixed a handfull of bugs, made the final boss harder and added a few extra graphical details.
Editor Discussion / Custom Textures (Tilemaps)
« Last post by PinkFluffyWaffle on December 30, 2017, 01:34:23 PM »

I'll get straight to the point; How do you add custom tilemaps/floor + wall textures to the Hammerwatch editor so that you can create your own level with its own look?
I've tried looking around and came across 'HammerSprite' however all the tutorials are old and the 'tilemaps' folder in the tutorial video is not there for me and even after creating my own, it still did not work. (link to tutorial:

I would really appreciate any light you can shed on this problem,
Thank you in advance,
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by Flemse on December 29, 2017, 05:47:10 PM »
Other than this issue, is the game otherwise good on Switch? Considering buying it when the online play gets added.
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by Flemse on December 29, 2017, 05:45:39 PM »
I don't think blitworks reads this forum. I think you need to contact them on their own forums.
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by sirsloth on December 29, 2017, 02:48:43 AM »
Came here to say I’m experiencing the exact same problem. For what it’s worth, we’re also playing as a Ranger and a Warlock. I didn’t notice that it corresponded to the Gargoyle spell, but the crashes didn’t start until after I started using it.

It’s very frustrating.
Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« Last post by hszer0 on December 27, 2017, 05:12:28 PM »
We have the same problem as well. As soon as the gargoyles are used in local COOP with enemies around the game crashes on the Nintendo Switch
Bug Reports / PS4 has Glitched Trophies
« Last post by EightBit on December 23, 2017, 09:14:54 AM »
Do It Like Jones, Serious Pickup, Daniel the Traveler and Full House are all glitched. I followed the steam guideline for the Temple of the Sun trophies and the only one that unlocked was Desert Zone.

I met the requirements for these trophies first on Hard after defeating Sha'Rand and a second time on medium while playing the campaign.

As you can see by my trophy card (, I have beaten Both the castle (and survived) and the temple, yet Full House hasnt unlocked.

Please fix this issue.
Bug Reports / Warlock Gargoyle Crashes game Switch
« Last post by latofte on December 18, 2017, 01:20:44 AM »
We are playing local coop

I am a warlock, other is a ranger.

Once I finally got my gargoyle upgrade if they are active the game sometimes just crashes... Makes the move unusable. Crashed maybe 15 times in a row before we gave up on the game...
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