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Hammerwatch Discussion / Quick question about Multiplayer
« Last post by droxy on December 05, 2017, 06:58:06 PM »
hi , is the game player hosted (port forward/hammachi) or can my friend join via steam ? he dosent want to buy the game until this is confirmed .

Thanks :)
Hammerwatch Discussion / Re: Patch Notes for 1.2
« Last post by Sneller on November 30, 2017, 08:30:24 AM »
Will new patches contain some new maps?  The guide to Male Extra is awesome.
I just finished the game, it is great and quite beautiful.

Yeah, any new maps coming soon?
Technical Support / Re: Debug Assertion failure bug (?)
« Last post by Aversal on November 25, 2017, 12:50:59 PM »
This time I actually succeeded in removing the error, somehow. The previous post was a false alarm, but this time everything is in order. I can tell, since the game closes normally, which it never did before during the error's lifetime.

I merely changed controllers. I used an USB-connected PC-controller before, but this whole thing got fixed after I started using a Dualshock 4 -controller.
I have to admit that I never tried to play the game while the controller was unplugged, but that might've worked out too. I would be nice since buying an expensive controller, especially if one already has some kind of a controller, might not be a good investment just to fix this game. It was for me, since I bought it for other reasons, but I digress.

As before, I hope this is of some help to someone, as the bug seems nearly impossible to fix otherwise.
Technical Support / Re: Debug Assertion failure bug (?)
« Last post by Aversal on November 19, 2017, 12:29:30 AM »
I'm not sure if people have done this before reportedly, but I did find a solution that worked, at least for me.

(For context, I'm using Windows 7)
So first I opened the control panel and clicked on 'locate and fix problems' (I don't know what it's called exactly in English versions).
Then I clicked on 'Find problems related to the processing power', or again, whatever it's translated to/from.
In the troubleshooting process I was given the option to prevent some kind of rundll program from starting on launch, and I decided to do so.
I can't really provide details regarding that, since I can't redo or backtrack the troubleshooting again as it considers the problem solved.

Afterwards Hammerwatch didn't crash anymore, but it reduced the screen to a limited amount of colors, and as a result everything looked dithered and every icon was from a decade-or-more-older version of Windows.
To fix this, I opened the properties-window for the Hammerwatch.exe file and opened the 'compatibility mode' tab.
There was a checked box, which said the application is opened in compatibility mode with Win7 being the target version.
I only had to uncheck the 'restrict to 256 screen colors' box and then the game ran all fine.

I sure hope this is a fix that everyone can use, since this problem had been reported already in 2014, and I never found a solution for it.

Technical Support / Debug Assertion failure bug [SOLVED (?)]
« Last post by Aversal on November 16, 2017, 04:40:10 PM »
So I've been playing this game for years now, but suddenly yesterday I encountered a weird error.
The game froze the moment I exit it, and on all the subsequent launches this shows up about ten seconds later:

Spoiler for Hiden:

The game doesn't respond and eventually crashes no matter which option you choose.
I've tried reinstalling the game, verifying file integrity via Steam, tending to the error reports in the game files etc. but nothing works.
The game played fine once after my computer performed a hard drive checkup on boot, but again, the first time I closed the game afterwards it froze and I went back to square one.

Anyone got the same problem? Any idea if it'll never work again? And yes, I tried the OpenAL solution too.
Editor Discussion / Selling items in a custom shop (Trick??)
« Last post by Pizza_wizard on October 01, 2017, 02:35:48 PM »
Hey all,

So as you might know it is possible to add custom items/corresponding global flags to a shop.
And for those items you can set a cost. (Can be done in the shared.xml, to edit or tweak custom items/shop categories check out the tutorial for that)

Setting the cost to a negative number will grant you that much gold upon buying. (Effectively selling if you set things up right)
Unfortunately the vendor coins also work on that number and bring it closer to zero.

My custom campaign is nearing release and will feature the selling of custom items found around the game world.
I just thought it was a neat little trick that I have not seen done before and wanted to share.

Kind regards,

Pizza wizzard, formerly known as Pyrodioxide
Technical Support / Re: [GOG 1.3.2] Game crashes on startup
« Last post by Ronasaki on September 13, 2017, 10:04:46 AM »
This information is very helpful to me.
Hammerwatch Discussion / Re: Can crutches be modded?
« Last post by Ronasaki on September 13, 2017, 10:04:33 AM »
I have benefited from your information a lot.
Technical Support / [GOG 1.3.2] Game crashes on startup
« Last post by zTG on September 02, 2017, 07:44:12 PM »
(on the dxdiag it says DirectX 11, but that's complete bullshit. The farthest it can actually go is DirectX 9 w/ severe rendering issues.)
Another note: The drivers are NOT the ones that come from Windows Update. They were downloaded from Intel's Download Center.

Here are the things I have tried:
1. Installed latest video drivers. (OpenGL 1.4)
2. Installed .NET Framework 4.7
3. The OpenAL dll thing did not work because you guys changed the sound system to FMOD.
4. Messed w/ the config, adding custom lines.
5. Reinstalled the game TWICE. Redownloaded the installer from GOG once. (No, I did NOT install into Program Files.)

The strange thing is that I tried it with 2 other computers and they worked just fine. Those computers have OpenGL 2.0. Is the reason why my computer isn't running Hammerwatch because it only can use OpenGL 1.4 but requires 2.0? I read the PCGamingWiki page for Hammerwatch and it said OpenGL 1.4 is required for the minimum requirements, so I assume I got past the minimum requirements.

EDIT: I did some more researching, and apparently it's a shader compilation error. I saw multiple posts saying that putting OpenAL32.dll into the game folder works, but that doesn't work anymore because in 1.3.1 the OpenAL sound engine was replaced with FMOD. (as you can see in the list of things I tried)
Editor Discussion / Alt + Left click on a doodad
« Last post by Flemse on July 31, 2017, 08:23:22 PM »
Hi! I discovered that alt + left clicking on an doodad placed on the stage highlights the type of doodad you have clicked in the doodad list, so you can id what it's called. It works for items, characters and scriping as well. I haven't seen this mentioned anywhere, so I thought I'd share it here.
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