I've been trying to add sounds for a while now, with no luck.
It seems simple enough: Put the .wav file in campaign\sounds, copy and edit misc.xml to add a new sound definition.
This is what I added in misc.xml (in mycampaign\sounds):
<sound name="itemgrab">
<source res="sound/se/itempickup.wav" />
</sound>
The sound file, as indicated in itempickup.wav and it is located in mycampaign\sounds\se
This is the error I get when loading the editor:
Notice how it's looking for the sound in a place that I never specified...and I have no idea why. From my perspective, I've done it exactly how Linaru did it for his
Grayfall map...
Any ideas?