Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
Hammerwatch Forum
»
Custom mapping and Mods
»
Editor Discussion
»
Caster/Ranged behavior
« previous
next »
Print
Pages: [
1
]
Author
Topic: Caster/Ranged behavior (Read 6711 times)
Heretic
Moderator
Posts: 305
Castle Runner
Caster/Ranged behavior
«
on:
September 01, 2013, 09:46:10 PM »
I'm trying to make a monster that teleports and is also ranged. I can make a ranged, or a teleporter, but when I switch behavior to caster it no longer shoots, and when its ranged it no longer casts teleport. Is there a workaround for this?
Logged
Myran
Developer
Posts: 183
Re: Caster/Ranged behavior
«
Reply #1 on:
September 01, 2013, 11:05:25 PM »
Use a caster and give it blink and seeker (like lich1) and set the ang-speed on the seeker to 0.
Logged
Heretic
Moderator
Posts: 305
Castle Runner
Re: Caster/Ranged behavior
«
Reply #2 on:
September 01, 2013, 11:29:14 PM »
Ah, so ang-speed is like how well it homes in? Great thanks so much!
Logged
Heretic
Moderator
Posts: 305
Castle Runner
Re: Caster/Ranged behavior
«
Reply #3 on:
September 01, 2013, 11:34:46 PM »
Just wondering, what is the "ttl" on seeker?
Logged
Heretic
Moderator
Posts: 305
Castle Runner
Re: Caster/Ranged behavior
«
Reply #4 on:
September 01, 2013, 11:47:08 PM »
Oh also, I was hoping I'd be able to have the spell/ranged attack be blockable. I added the blockable entry to the spell's dictionary but it's not taking - is there something I'm missing here to or is this not possible yet?
EDIT: Nevermind, I figured it out - i put it in the actor behavior section and not the spell and now its blockable
Logged
Myran
Developer
Posts: 183
Re: Caster/Ranged behavior
«
Reply #5 on:
September 02, 2013, 12:16:22 AM »
TTL stands for Time to live
It's just how long (in milliseconds) the projectile will be active before disappearing.
Logged
Heretic
Moderator
Posts: 305
Castle Runner
Re: Caster/Ranged behavior
«
Reply #6 on:
September 02, 2013, 07:46:40 PM »
Awesome thanks so much!
While I'm at it, is it also possible to have a teleporter who melees? I saw a boss a iLife called repeat dime but not sure what it does or if regular mobs can even use boss abilities?
Logged
Print
Pages: [
1
]
« previous
next »
Hammerwatch Forum
»
Custom mapping and Mods
»
Editor Discussion
»
Caster/Ranged behavior