I noticed that in some of the tilemap .xmls there are multiple sprites listed, and as such when used in the editor they seem to be randomly chosen when placed, or placed in a certain order, etc.
My problem:
I've set up a tileset to have multiple sprites but it doesn't choose or alternate between them, it chooses only the first and repeats it every time. Comparing the XMLs I can't see anything that is different between the two other than one is 16bit and the other is 32bit.
Modify message