Author Topic: Multiplayer crash - Hero's Defense  (Read 3344 times)

Dunlocke

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Multiplayer crash - Hero's Defense
« on: February 08, 2014, 10:09:52 PM »
Not sure where else to put this, but here is the error.txt:

--- UNHANDLED EXCEPTION - 2/6/2014 9:02:56 PM - HMW 1.21 ---
System.InvalidCastException: Unable to cast object of type 'TiltedEngine.SValue' to type 'System.String'.
   at TiltedEngine.Networking.NetworkMessage.WriteParam(NetOutgoingMessage msg, ParameterType type, Boolean isArray, Object paramProperty, Object data) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\Networking\NetworkMessage.cs:line 304
   at TiltedEngine.Networking.NetworkMessage.FillMessage(NetOutgoingMessage msg, Object[] parameters) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\Networking\NetworkMessage.cs:line 64
   at TiltedEngine.Networking.NetworkMessage.SendToAll(NetPeer peer, Object[] parameters) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\Networking\NetworkMessage.cs:line 80
   at TiltedEngine.Networking.Network.SendToAll(String message, Object[] parameters) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\Networking\Network.cs:line 289
   at ARPGGame.ScriptNodes.GameEnd.OnExecute() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\ScriptNodes\GameEnd.cs:line 33
   at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 150
   at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 155
   at TiltedEngine.WorldObjects.ScriptNodes.CheckVariable.OnExecute() in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\CheckVariable.cs:line 70
   at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 150
   at TiltedEngine.EventSystem.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\EventSystem.cs:line 163
   at ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 762
   at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 882
   at ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 514
   at ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 187

Anyone else seen this? From searching, looks like no.