Author Topic: Updated to v1.22 (2.20 on GOG), game intermittently crashes on launch now  (Read 4897 times)

Nicholas Steel

  • Posts: 21
  • Maggot Crusher.
    • View Profile
I previously had v1.2.0 and installed v1.2.2 over the top of the existing installation. I've tried deleting the configuration file and doing that in addition to the save game files but it still refuses to consistently run properly. It intermittently (Sometimes opens without issue) crashes with the following error when opening the game:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Hammerwatch.exe
  Application Version:   1.0.0.0
  Application Timestamp:   534ec98f
  Fault Module Name:   ct_oal.dll
  Fault Module Version:   6.0.1.1403
  Fault Module Timestamp:   50d29f8e
  Exception Code:   c0000005
  Exception Offset:   0000dde4
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

--------------------------------------------------

Game 1.22
WorkingDirectory set to: L:\Hammerwatch
Initializing game
ARPGGame()
Window icon set
OGL: 4.4.0
Starting game
Initialize achievments, Steam and master server
Steam error [1]: System.DllNotFoundException: Unable to load DLL 'SteamworksNative': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at NativeMethods.Services_RegisterManagedCallbacks(ManagedCallback callback, ManagedResultCallback resultCallback)
   at ManagedSteam.Steam..ctor(CultureInfo activeCulture)
   at ManagedSteam.Steam.Initialize(CultureInfo activeCulture)
   at TiltedEngine.SteamInterface.Initialize(Action`1 joinRequest) in c:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\SteamManager.cs:line 149
Failed to initialize Steam, using Null implementation
Loading config settings
Loading controllers
Initialize sound
Sound device: Auzen X-Fi Audio [0001]
Initialize renderers
GLState: NoError
Initialize physics
Start game
Loading resources
Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
Resource error: doodads/generic/trap_stalactite_e.xml: All doodad transitions must have existing from and to states
Resource error: sound/music_desert.xml: Could not find file: L:/Hammerwatch/assets/sound/music/desert_cavern.ogg
Resource error: sound/music_desert.xml: Failed to load ogg sound/music/desert_cavern.ogg
GLState: NoError
Loading Language
Initializing game

--------------------------------------------------
Below is a copy of the game log after it successfully runs.
--------------------------------------------------

Game 1.22
WorkingDirectory set to: L:\Hammerwatch
Initializing game
ARPGGame()
Window icon set
OGL: 4.4.0
Starting game
Initialize achievments, Steam and master server
Steam error [1]: System.DllNotFoundException: Unable to load DLL 'SteamworksNative': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at NativeMethods.Services_RegisterManagedCallbacks(ManagedCallback callback, ManagedResultCallback resultCallback)
   at ManagedSteam.Steam..ctor(CultureInfo activeCulture)
   at ManagedSteam.Steam.Initialize(CultureInfo activeCulture)
   at TiltedEngine.SteamInterface.Initialize(Action`1 joinRequest) in c:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\SteamManager.cs:line 149
Failed to initialize Steam, using Null implementation
Loading config settings
Loading controllers
Initialize sound
Sound device: Auzen X-Fi Audio [0001]
Initialize renderers
GLState: NoError
Initialize physics
Start game
Loading resources
Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
Resource error: doodads/generic/trap_stalactite_e.xml: All doodad transitions must have existing from and to states
Resource error: sound/music_desert.xml: Could not find file: L:/Hammerwatch/assets/sound/music/desert_cavern.ogg
Resource error: sound/music_desert.xml: Failed to load ogg sound/music/desert_cavern.ogg
GLState: NoError
Loading Language
Initializing game
Resource error: : Could not find file: L:/Hammerwatch/assets/levels/menu_5.xml.bin
Set initial OpenGL states
GLState: NoError
Shader output: shaders/drawlight.glsl - vertex:
Shader output: shaders/drawlight.glsl - fragment:
Shader output: shaders/blur.glsl - vertex:
Shader output: shaders/blur.glsl - fragment:
Shader output: shaders/blurshadow.glsl - vertex:
Shader output: shaders/blurshadow.glsl - fragment:
Shader output: shaders/applyshadow.glsl - vertex:
Shader output: shaders/applyshadow.glsl - fragment:
Shader output: shaders/drawglow.glsl - vertex:
Shader output: shaders/drawglow.glsl - fragment:
Shader output: shaders/drawao.glsl - vertex:
Shader output: shaders/drawao.glsl - fragment:
Shader output: shaders/drawmap.glsl - vertex:
Shader output: shaders/drawmap.glsl - fragment:
Shader output: shaders/brighten.glsl - vertex:
Shader output: shaders/brighten.glsl - fragment:
Shader output: shaders/glare.glsl - vertex:
Shader output: shaders/glare.glsl - fragment:
Shader output: shaders/post/phosphor-simple.glsl - vertex:
Shader output: shaders/post/phosphor-simple.glsl - fragment:
Shader output: shaders/post/curvature.glsl - vertex:
Shader output: shaders/post/curvature.glsl - fragment:
Shader output: shaders/post/bloom.glsl - vertex:
Shader output: shaders/post/bloom.glsl - fragment:
GLState: NoError
Window cursor set
« Last Edit: June 05, 2014, 05:12:04 PM by Nicholas Steel »
Windows 7 x64
Intel i7 920 CPU
ASUS P6T Motherboard
Nvidia Geforce 560Ti Video Card
Auzentech Forte Soundcard

Myran

  • Developer
  • Posts: 183
    • View Profile
The crash seems to be in OpenAL. Can you try putting this dll in your Hammerwatch directory to see if it helps: http://www.hammerwatch.com/OpenAL32.dll ?