Author Topic: Slight map-/gameplaybug in campaign 1  (Read 3746 times)

Lomaxx

  • Posts: 11
  • Maggot Crusher.
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Slight map-/gameplaybug in campaign 1
« on: September 17, 2014, 10:40:57 AM »
You can

- play up to level 3 behind the first goldkey-door and trigger the first bossdoor-switch on the way in level 2
- then go back to level 1 take the teleporter there to level 3, open the secret room with treasures and the alternative first bossdoor-switch
- after that play onward to the second bossdoor-switch
- and finally open the endboss-door without having triggered the third bossdoor-switch which is behind the golddoor near bossdoor. Only 2 of the three runes at the door will be lit. Seems like the game just counts how many switches have been pressed (3) and not which ones.

However it would be a bit sad if that option to make some money by going all the way back to the teleporter and opening the treasure-room would be prohibited as i consider it sort of a secret/tactic. ;) Maybe just change the bossdoor-trigger-system.

CrusaderDeleters

  • Posts: 102
  • The Great Crusader
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Re: Slight map-/gameplaybug in campaign 1
« Reply #1 on: September 25, 2014, 03:54:10 PM »
It's not like the Gold Key follows you to Act II anyways. ^.^
The King of Maernol