New class available, wooooo!
Really though, now that the hype is out of the way I've been experimenting to see just how far one can tweak that tweak/ folder, and I came up with the idea of subclasses, variants for the existing ones which can have their own unique upgrades. Right now we have the totem ranger (far from done), who can summon clones to help him with a barrage of arrows instead of bombs. I'd like to have a few more custom assets.
As far as whats possible there's a ton which you can do to change how shops and upgrades work, even making specific options for each class and branching skill trees. I'm going to start a smaller and more do-able tutorial series focused more around giving out tidbits and useful one off tools to other level designers called Kashlavor's Compendium.
Its incredibly late here, so I'm going to sleep and come back with some more coherent ideas in the morning.
In the meantime, check it out.
http://steamcommunity.com/sharedfiles/filedetails/?id=323511449WOoooooOOOOo NEW ClAsS!111!1