Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
Hammerwatch Forum
»
Technical Support
»
Bug Reports
»
Trigger - OnLeave Bug
« previous
next »
Print
Pages: [
1
]
Author
Topic: Trigger - OnLeave Bug (Read 4205 times)
rpc190
Posts: 44
Map Maker
Trigger - OnLeave Bug
«
on:
March 07, 2015, 08:48:34 PM »
Well I doubt there is much chance of this getting patched but thought I'd leave this here so anyone else who encounters this bug will no the cause.
There is a bug with the AreaTrigger - OnLeave script; it seems if it is
disabled
through a ToggleElement script it will trigger if someone is standing it the area at the time. I have attached a map recreating this bug.
Logged
Hipshot
Developer
Posts: 455
Level Designer
Re: Trigger - OnLeave Bug
«
Reply #1 on:
March 11, 2015, 09:13:18 AM »
There will be another fix, just not sure when that will be.
What you mean here is, that it triggers even if it's disabled right?
Logged
rpc190
Posts: 44
Map Maker
Re: Trigger - OnLeave Bug
«
Reply #2 on:
March 17, 2015, 12:33:57 PM »
I mean that is will trigger once whenever the ToggleElement that disabled runs
IF
a player is standing in the shape assigned to it.
While you're at it I found another one; it seems if you run a MoveAI script targeting an enemy while they are channeling a Whirlwind type skill they bug out and just spin forever without producing any more projectiles. To recreate this plunk down lich_1_mb next to you and set a MoveAI to any point trigger after 5 seconds.
Logged
Print
Pages: [
1
]
« previous
next »
Hammerwatch Forum
»
Technical Support
»
Bug Reports
»
Trigger - OnLeave Bug