Author Topic: Trigger - OnLeave Bug  (Read 4205 times)

rpc190

  • Posts: 44
  • Map Maker
    • View Profile
Trigger - OnLeave Bug
« on: March 07, 2015, 08:48:34 PM »
Well I doubt there is much chance of this getting patched but thought I'd leave this here so anyone else who encounters this bug will no the cause.

There is a bug with the AreaTrigger - OnLeave script; it seems if it is disabled through a ToggleElement script it will trigger if someone is standing it the area at the time. I have attached a map recreating this bug.

Hipshot

  • Developer
  • Posts: 455
  • Level Designer
    • View Profile
Re: Trigger - OnLeave Bug
« Reply #1 on: March 11, 2015, 09:13:18 AM »
There will be another fix, just not sure when that will be.

What you mean here is, that it triggers even if it's disabled right?

rpc190

  • Posts: 44
  • Map Maker
    • View Profile
Re: Trigger - OnLeave Bug
« Reply #2 on: March 17, 2015, 12:33:57 PM »
I mean that is will trigger once whenever the ToggleElement that disabled runs IF a player is standing in the shape assigned to it.

While you're at it I found another one; it seems if you run a MoveAI script targeting an enemy while they are channeling a Whirlwind type skill they bug out and just spin forever without producing any more projectiles. To recreate this plunk down lich_1_mb next to you and set a MoveAI to any point trigger after 5 seconds.