I've read, that you can extract the assets.bin file with the fileextractor and it outputs a folder with every xml in the game
example: So if you do that, search for the "items" folder, then look for the "letter_a.xml". Then open it and you will see this:
<sprite scale="16">
<texture>items/letters_hammerwatch.png</texture>
<origin>9 26</origin>
<frame time="100">18 0 18 32</frame>
<frame time="100">18 32 18 32</frame>
<frame time="100">18 64 18 32</frame>
<frame time="100">18 96 18 32</frame>
<frame time="100">18 64 18 32</frame>
<frame time="100">18 32 18 32</frame>
</sprite>
<texture>items/letters_hammerwatch.png</texture>
This line tells you, what picture the animation is from. So open that file up, with Paint.NET or gimp or whatever...
<frame time="100">18 0 18 32</frame>
These numbers are coordinates (in pixels)
The first picture of the animation starts at 18|0 and is 18x32 big and is 100 (milliseconds) long
If you now go to these coordinates (with Paint.NET I did it) you will notice these are the coordinates of the top A
the second line should be the coordinates of the 2nd A and so on
You will now think "but these look exact same" no, they don't! Look the shadow, its a bit moved. So this is how the A moves up and down, if you place them in the editor.
should be the same with actors, only with a bit different coordinates and without time="100"
what origin does I don't know, I never changed that and yet it worked so far
I hope you understand this^^