Hello,
I am releasing my map. This is not a 'balanced' map. This is a map of slaughter, destruction, and many "I CAN'T EVEN SEE MY CHARACTER!" moments. Traveling through the five areas will hopefully give between 1-2 hours of play time on medium difficulty (2-3 if playing local co-op). This map is most fun when played with one paladin (REQUIRED), and 1-3 non-paladins.
After playing it with roommates twice, I think it's fine to release it. The map was designed with local shared camera and respawn mechanics in mind, but it should be playable online as well. There is purposely a ton of money so that you can 'level' fully at nearly every bonfire. Team work with paladin is designed to be necessary on local multiplayer, though certain parts will probably be null in online multiplayer.
You will die. A lot. I recommend the double lives perk. Zerg rush is a legit and hilarious strategy in this map. Turn it into a simple game of which of your friends will die the least and it's a great time.
As a side note, it might not be clear to anyone who doesn't read the text of the first NPC that the upgrade areas in this map are bonfires (ala Dark Souls). Simply find one, stand by it, and open it like any other merchant. The first one is located by the first checkpoint you come across.
Special thanks to the creators of two mobs used in the map. They created the spider and ghost mobs. Also thanks to the creator of a trap tutorial map pack, which I used to learn trap design. All of these parties are from this forum, so if it was you, thank you. Finally, last, but not least, Kashlavor -- your thread, and specifically information about mob design, made my map possible. Making my first customized red bat was huge.
Available in the Steam Workshop
http://steamcommunity.com/sharedfiles/filedetails/?id=479488389