I have a 1.88Centrino laptop with Intel integrated video 915GM with 1.5G RAM.
The game seems to run, I hear the sound but it takes a long time before the first game screen (menu) appears and it is practically not responsive.
Am I below the game specs?
Is it possible to fore run the game in 1.4 support, which I know is well supported on that video?
Here is my video:
00:00.0 Host bridge: Intel Corporation Mobile 915GM/PM/GMS/910GML Express Processor to DRAM Controller (rev 03)
Subsystem: Hewlett-Packard Company Device
Flags: bus master, fast devsel, latency 0
Capabilities: <access denied>
Kernel driver in use: agpgart-intel
00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 03) (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at d8300000 (32-bit, non-prefetchable) [size=512K]
I/O ports at 6000 [size=8]
Memory at c0000000 (32-bit, prefetchable) [size=256M]
Memory at d8380000 (32-bit, non-prefetchable) [size=256K]
Expansion ROM at <unassigned> [disabled]
Capabilities: <access denied>
Kernel driver in use: i915
Kernel modules: intelfb, i915
00:02.1 Display controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 03)
Here is my game log:
1.1
WorkingDirectory set to: /home/z/.local/share/Steam/SteamApps/common/Hammerwatch
Using DisplayDevice: Primary: {X=0,Y=0,Width=1024,Height=768}x24@60Hz (28 modes available)
Failed loading config.xml
Initializing game
Creating NativeWindow
Creating GraphicsContext.
GraphicsMode: Index: 146, Color: 24 (8880), Depth: 24, Stencil: 8, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
GameWindow done
ARPGGame()
Window icon set
Made clear cursor
Starting game
Initialize achievments, Steam and master server
Failed to initialize Steam, using Null implementation
Loading config settings
Loading controllers
Initialize sound
Sound device: PulseAudio Default
Initialize renderers
Initialize physics
Start game
Loading resources
Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
Loading Language
Initializing game
Resource error: : Could not find file: /home/z/.local/share/Steam/SteamApps/common/Hammerwatch/assets/levels/menu_2.xml.bin
Set initial OpenGL states
Shader output: shaders/drawlight.glsl - vertex:
Shader output: shaders/drawlight.glsl - fragment:
Shader output: shaders/blur.glsl - vertex:
Shader output: shaders/blur.glsl - fragment:
Shader output: shaders/blurshadow.glsl - vertex:
Shader output: shaders/blurshadow.glsl - fragment:
Shader output: shaders/applyshadow.glsl - vertex:
Shader output: shaders/applyshadow.glsl - fragment:
Shader output: shaders/drawglow.glsl - vertex:
Shader output: shaders/drawglow.glsl - fragment:
Shader output: shaders/drawao.glsl - vertex:
Shader output: shaders/drawao.glsl - fragment:
Shader output: shaders/drawmap.glsl - vertex:
Shader output: shaders/drawmap.glsl - fragment:
Shader output: shaders/post/phosphor-simple.glsl - vertex:
Shader output: shaders/post/phosphor-simple.glsl - fragment:
Shader output: shaders/post/curvature.glsl - vertex:
Shader output: shaders/post/curvature.glsl - fragment:
Shader output: shaders/post/bloom.glsl - vertex:
Shader output: shaders/post/bloom.glsl - fragment: