Author Topic: Custom maps and multiplayer  (Read 7772 times)

aznchris

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Custom maps and multiplayer
« on: November 29, 2013, 03:49:10 AM »
Does everyone need the custom map in order to play it in multiplayer? Or does only the host need the custom map?

Heretic

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Re: Custom maps and multiplayer
« Reply #1 on: November 29, 2013, 11:45:11 AM »
Right now if only the host has the game the map will 'download' to the other players. Last I checked this was very slow to do it in this way, so if possible it would be best for everyone to download the map on their own - but that also depends on the level and the size, the host's upload speed, etc.

Hipshot

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Re: Custom maps and multiplayer
« Reply #2 on: November 29, 2013, 01:33:01 PM »
This is true.
The host has the level and the clients downloads it if they miss it. So the upload speed is mostly the bottleneck here.

Heretic

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Re: Custom maps and multiplayer
« Reply #3 on: November 29, 2013, 02:21:22 PM »
Maybe we could implement some kind of option during the making of the campaign for the builder to host it via an FTP link or dropbox link - and then have it distribute from that link instead of the host? :D  ;)

Grokitach

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Re: Custom maps and multiplayer
« Reply #4 on: December 04, 2013, 11:23:59 AM »
Just put a tiny address to your file in the map description ;)

Heretic

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Re: Custom maps and multiplayer
« Reply #5 on: December 05, 2013, 01:08:53 PM »
That's a good idea, and for self capable people that would work. I'm just afraid of someone not getting it or because its not 'official' (in the sense that the game auto-loads it) that people will be afraid to use the URL. URLs can be dangerous these days :(

Grokitach

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Re: Custom maps and multiplayer
« Reply #6 on: December 05, 2013, 01:35:04 PM »
Well, with a good antivirus and firewall you have nothing to fear :P !

Heretic

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Re: Custom maps and multiplayer
« Reply #7 on: December 05, 2013, 01:58:54 PM »
Lol, the dangers are beyond viruses! :P