Author Topic: Unable to move floors  (Read 5421 times)

Kleoes

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Unable to move floors
« on: September 20, 2013, 01:39:25 AM »
When im in multiplayer I get to the second floor and then whenever I come to another door to move floors my teammates and I enter it and it says "loading waiting for... Kleoes, My friends name" but it stays there. It doesnt crash, the music continues but I cant move on. any Suggestions?

Heretic

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Re: Unable to move floors
« Reply #1 on: September 20, 2013, 02:40:02 AM »
Don't play with Kleoes anymore? :) jk jk, very strange I've never seen that! Does it happen every time or only the once?

Grokitach

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Re: Unable to move floors
« Reply #2 on: September 20, 2013, 09:22:27 AM »
Just shut down the game and load your save. Wait for your friend to join and you'll be able to play. There are auto saves before every floor change.

Kleoes

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Re: Unable to move floors
« Reply #3 on: September 23, 2013, 01:39:35 AM »
Just shut down the game and load your save. Wait for your friend to join and you'll be able to play. There are auto saves before every floor change.

Happens every time.

Heretic

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Re: Unable to move floors
« Reply #4 on: September 23, 2013, 03:22:36 AM »
You'll each have to play with other people to determine who's client is causing it, and then we'll have to take a closer look at what they're running and such to see what might be causing this.

devnull

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Re: Unable to move floors
« Reply #5 on: November 30, 2013, 10:56:56 PM »
Please note that we are experiencing this issue now. Upon exiting level 2 in a game of 3 players, the game hangs on "Loading".

Exiting and resuming from savegame causes us to run into this error as referenced in another thread: http://hammerwatch.com/forum/index.php?topic=1642.0

Host loads and is put into game immediately, and other players are stuck in "empty" lobby.

Configurations

Host: Windows 8
Clients: Windows 8, Windows 7 Ultimate

Also tried:

Host: Windows 8
Clients: Windows 8, Ubuntu 12.10

To note: We are using Hamachi, because we cannot connect to the host without it. It's weird, because this worked perfectly during the public beta...
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