Hey Flemse, nice to see you posted your custom map!
Put in a poll option next time you upload/post your map, so people can vote ;-)
I played your map solo as the ranger. (will play it again with a friend and I'll let you know about that later)
My playtime: 45 minutes
I liked the overall idea, style and enjoyed playing it
Below is my opinion, mostly based on my personal taste.
(My first custom map has yet to be released, so do not regard me as an expert on this
)
Pro's: -The custom music was great especially the final boss music. (At First I thought the music was a bit soft, but since it was playing pretty much every floor it blended into the background nicely)
- I think the amount of upgrades and gold the player gets is very good. (not too much/not too little)
- I liked the final boss stage a lot.
- The ignite/flame sound for the torches was a nice touch
- I really liked the fact that (mini)bosses had speech boxes and liked what they said. (Gave them a personality)
- It was a short, but nonetheless finished and well-rounded map/campaign. (This asks for more
)
- The start of the map has a nice build-up of enemy types and numbers.
Room for improvement: - Floor 4 could have been a bigger challenge and I suggest spawning the reward after the "boss" has been defeated
- Playing ranger is of course easy mode on most maps and I will play as a wizard next game, but even when taking that into account halfway through it became a bit too easy for my personal taste.
- Most of the time is spend on one big floor which -although designed nicely- does not entirely give me the full experience and rewarding feeling of making progress.
Easy fixes and bugs I encountered: - There is a secret area with a puzzle that has torches. The light from the torches is visible through the ceiling panel even before the secret is revealed.(Turn on torches when secret is revealed or use a hide/show script for the torches)
- I had to hit the breakable walls 6+ times to break them. (Not sure what script you are using, but I suggest copying the script in the example folder (editor/example/levels/breakable_wall.xml)
- On the right of the exit to lvl 2 there is one wall piece slightly nodged more forward than the rest. (when using the minimap I saw something like this twice)
- When I was past the firefloor traps and the 8 pillars with torches ignited, the torch on the second pillar of the above four did not disappear properly
- When walking back and forth on the bridge that leads to the exit (that leads to the bossfloor) a panel was flickering/blinking.
Final thoughtsI liked playing it and would like to see more.
I would not like to sound greedy, but I liked it and I think this deserves another act and some added floors to the first act.
Keep up the good work and be sure to post any future maps
Also keep exploring the editor and what it can do.
If you have the time I like to see more custom puzzles and quests in the next version.
I hope this feedback is somewhat useful to you
The bugs I encountered were minor and more of a visual thing.
Most can easily be fixed to make your map even better. (If you ever need help feel free to ask)