Hey all
.
I've been wondering how you can get water working like in the Sun Temple campaign and Amran's Pirate's Cove campaign.
They're slightly different (the water is higher in relation to the walls in the desert campaign), and Amran's map has a little animation and highlights around the edges, but they essentially work the same.
Since water is a tilemap, it will always be under every doodad you place in the same position, so any ledges will also show the black on top of the water.
I could make new sprites that cut off so it goes along with the water, but I believe all the desert campaign's elements are already in the editor, so I don't think I need to go custom for this.
How would I get this to work?