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Trigger - OnLeave Bug
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Topic: Trigger - OnLeave Bug (Read 4203 times)
rpc190
Posts: 44
Map Maker
Trigger - OnLeave Bug
«
on:
March 07, 2015, 08:48:34 PM »
Well I doubt there is much chance of this getting patched but thought I'd leave this here so anyone else who encounters this bug will no the cause.
There is a bug with the AreaTrigger - OnLeave script; it seems if it is
disabled
through a ToggleElement script it will trigger if someone is standing it the area at the time. I have attached a map recreating this bug.
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Hipshot
Developer
Posts: 455
Level Designer
Re: Trigger - OnLeave Bug
«
Reply #1 on:
March 11, 2015, 09:13:18 AM »
There will be another fix, just not sure when that will be.
What you mean here is, that it triggers even if it's disabled right?
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rpc190
Posts: 44
Map Maker
Re: Trigger - OnLeave Bug
«
Reply #2 on:
March 17, 2015, 12:33:57 PM »
I mean that is will trigger once whenever the ToggleElement that disabled runs
IF
a player is standing in the shape assigned to it.
While you're at it I found another one; it seems if you run a MoveAI script targeting an enemy while they are channeling a Whirlwind type skill they bug out and just spin forever without producing any more projectiles. To recreate this plunk down lich_1_mb next to you and set a MoveAI to any point trigger after 5 seconds.
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Trigger - OnLeave Bug