Author Topic: [Windows] Problems with sound  (Read 4312 times)

kryty

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[Windows] Problems with sound
« on: August 25, 2013, 12:52:01 PM »
I've got some problems with sound.

Sometimes when I hit, there's no sound at all from it. Have noted it happening with Paladin and Warlock, probably happens with others too, can try it out if necessary. Also the enemy that pushes spikes from ground to your previous location stops making sounds sometimes for a while. Also sometimes can't hear sounds made by friends. Music plays always with no problems at all. I haven't had any problems with sound on any other games.

Also the game doesn't show up in Volume Mixer (right click speaker at bottom right corner -> volume mixer) and when I tried streaming, there was no sound in the stream except my speech and sounds from other sources. Friend was using same streaming software (OBS, Open Broadcaster Software) and has no problems with sound. I have the newest version of it.

My sound card is Creative Sound Blaster X-Fi Titanium (from log: Sound device: SB X-Fi Audio [0001]). OS Windows 8 pro 64-bit. Checked for driver upgrades and got none.

I have verified integrity of game cache via steam.

Also I keep getting a lot of stuff to error.txt.

Code: [Select]
--- MUSIC ERROR - 25.8.2013 14:05:15 - HMW 1.01 ---
Invalid operation attempted.

   at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at TiltedEngine.Audio.OggStream.ErrorCheck() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\MusicInstance.cs:line 116
   at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 152
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
------

And sometimes this error:

Code: [Select]
--- MUSIC ERROR - 24.8.2013 16:26:11 - HMW 1.01 ---
Invalid operation attempted.

   at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at TiltedEngine.Audio.OggStream.ErrorCheck() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\MusicInstance.cs:line 116
   at TiltedEngine.Audio.OggStreamer.FillBuffer(OggStream stream, Int32 bufferId) in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 108
   at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 165
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
------

And..

Code: [Select]
--- MUSIC ERROR - 26.8.2013 21:49:03 - HMW 1.01 ---
Out of memory.

   at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at TiltedEngine.Audio.OggStream.ErrorCheck() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\MusicInstance.cs:line 116
   at TiltedEngine.Audio.OggStreamer.FillBuffer(OggStream stream, Int32 bufferId) in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 108
   at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 165
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
------

game.log and config.xml attached. error.txt uploaded to dropbox because it was 37 MB at the time of uploading. Currently it's over 100 MB.
https://dl.dropboxusercontent.com/u/14366379/Hammerwatch/error.txt.
« Last Edit: August 28, 2013, 10:37:35 AM by kryty »