I wonder if i can bind a new key to toggle globalflags in order to indirectly be able to add kind of skills and events?
Also, can diverse attacks be detected and distinguished? i would want the system to distinguish between arrows or fireballs for example, so that it can behave differently. things could be set on fire or other ones activated only by arrow etc.
and while i'm on it anyway:
i could basically add new categories and items which could be seen in the minimap hud? i want to add rope-consumables, it would be fitting next to the skull and money display. with a mix of tilemapping and globalflags which counts how many ropes got used and bought, it would be possible, wouldn't it?
thank you