Hello! I've just started doing a Hammerwatch custom maps first impressions video series, and just featured your map. Although I've only been able to play it in single player so far, I've highly enjoyed the map. One thing I really love and hate about this map is the learning curve. I found my first run of this to be a bit frustrating, but every run after that to be a ton of fun. Hopefully this wont discourage anyone from finishing the map. One of the things that came to mind immediately, is that a player who has memorized the flame trap at the beginning has a huge advantage over someone who hasn't. I'm not familiar with the hammerwatch editor, but it would definitely make things more interesting if the fire traps were randomized somehow, or there were more than one variation to make them harder to memorize. Every lane would still have to have the same pattern though, so I'm not sure how hard this would be to do. The thing I really loved about this map was the ability to lead the boss into traps. A few times I was able to get the boss stuck in the spike traps right outside of the boss room and kill him very quickly. Using the Ranger with as many damage upgrades seems to take down the boss really quickly. I haven't tried with the other classes yet, but maybe the boss should have more health? Also, I noticed nova towers and the boss tend to do a ton of damage. As a no health upgrade Ranger I was getting one shot by most things, but I like how this is set up. Going no health gives a really high risk/reward, and really rewards players for playing well. I think that's all I had for thoughts after my first few playthroughs. If you need any help with testing or need other suggestions/opinions, I'd be happy to help.