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Author Topic: [Survival]Survival in Colosseum 1.6.2  (Read 68921 times)

SheepySheep

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Re: [Survival]Survival in Colosseum 1.06
« Reply #30 on: February 26, 2014, 03:05:21 AM »
Are you gonna make a new map in this kind of style, Because my Friend and me enjoyed this one very much.
It was so Epic. We made it too the End End so all Stages complete. Veryyyyyyy Gewd Map ;D

Prem

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Re: [Survival]Survival in Colosseum 1.06
« Reply #31 on: February 27, 2014, 06:15:34 PM »
Played this last night with a full party.  We got to the last boss and died.  The Dragon had 1/4 life left!!  Very well made map and I'd love to be able to get under the hood to see how it was made.  I'm actually very curious about it.  Well done!!!!  5/5 map!
Too legit to quit.

Grobatar

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Re: [Survival]Survival in Colosseum 1.06
« Reply #32 on: September 17, 2014, 04:58:55 PM »
Hi y.okano,
First, I'd like to congratulate, and thank you, for a very well done, and very fun map. I had quite some fun playing it on the pre-1.3 versions of hammerwatch.

I tried it again several times on 1.3, and unfortunately a bug occured every time in the version that's installed with the game update on steam :
After the 12th wave is cleaned, the wall separating the battle zone from the shops doesn't disappear anymore, and the button triggering the waves isn't reset. I don't know how the map is coded, but it feels like the event "all monsters gone" doesn't trigger anything in the 12th wave.

Cheers, and again, great map.

ZarroTsu

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Re: [Survival]Survival in Colosseum 1.06
« Reply #33 on: September 19, 2014, 09:41:25 PM »
After the 12th wave is cleaned, the wall separating the battle zone from the shops doesn't disappear anymore, and the button triggering the waves isn't reset.

I just played through it, and I can confirm that this is happening.

Phantom

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Re: [Survival]Survival in Colosseum 1.06
« Reply #34 on: September 24, 2014, 02:08:55 AM »
After the 12th wave is cleaned, the wall separating the battle zone from the shops doesn't disappear anymore, and the button triggering the waves isn't reset.

I just played through it, and I can confirm that this is happening.
I confirmed this is a problem as well, too bad it was a fun map :/

Phantom

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Re: [Survival]Survival in Colosseum 1.06
« Reply #35 on: October 11, 2014, 08:20:52 AM »
Trying to search through possible solutions but does anyone know why this map broke after the latest patch. I just notice that some multiple songs might play more than once too or something. There's way too much scripts everywhere on this map that I can't search through and find the source of the problem (which is why I prefer breaking things up into smaller maps).

kurohuku

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #36 on: October 11, 2014, 11:08:31 AM »
Thak you.

I fixed the bug of wave 12th, and uploaded new version to steam workshop.

I am using a "bat" as a event switch on background system after 12th wave. (outside of battle field)
e.g.  When a "bat" killed by DangerArea, then start next wave.

But, the DangerArea couldn't kill the bat on HammerWatch 1.3 !!!!!!!!!

I used a maggot as substitute for the bat, and this is worked.
« Last Edit: October 11, 2014, 11:14:22 AM by y.okano »

Shulai

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #37 on: October 11, 2014, 02:38:32 PM »
So... The best map ever return?   :D

Phantom

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #38 on: October 11, 2014, 04:54:50 PM »
Oh right I remember bats don't die b stalactite since they fly hehe. All the little land guys should. Nice, I'd be looking forward to playing this again.

wergrew

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #39 on: December 28, 2014, 08:31:34 PM »
I fixed the bug of wave 12th, and uploaded new version to steam workshop.

Hi y.okano!   
Thank you for creating this awesome map! I played the previous version with my wife and we managed to get to level 12. Thats where the "bat bug" hit us. The problem is, I'm running HammeWatch on Linux and somehow my Steam client is unable to download your file from steam workshop. It would be great, if you could post also your .hwm file here, so we could continue our quest :D

best, w

kurohuku

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #40 on: December 29, 2014, 10:26:34 AM »
Hi, wergrew!

Thank you play my map!!
I uploaded .hwm file on first post in this thread.
Please check it.

wergrew

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #41 on: January 02, 2015, 01:47:06 PM »
Thank you very much !   We will try to delve beyond lvl 12 this weekend !   
Happy New Year! :D
w

wergrew

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #42 on: January 06, 2015, 04:17:48 PM »
We tried the new version of the map and managed to kill the dragon! But due to a bug, I guess. We played two wizzards, and on entry to the level with the queen our stats were upgraded to maximal level. We toasted the Queen in 10 sec :D   Actually the only real challange was the dragon at the end.

Nevertheless, thanks again for the awesome map!    w

kurohuku

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #43 on: January 11, 2015, 03:02:36 PM »
I uploaded a editor source file.

Editor Source File
survival_colosseum1.6.zip

Phantom

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Re: [Survival]Survival in Colosseum 1.6.1
« Reply #44 on: January 19, 2015, 02:22:24 AM »
I just finished the whole thing + bonus level (on medium, I should play hard mode next time) with friend Paladin me Warlock. Really great, and a lot of "oh shit" moments with the bonus round. Keep up the good work, you should make another one of these maps with the DLC bosses.