Hello! I just recently started doing a "First Looks" type series for hammerwatch custom maps, and featured yours as my first video. One thing that I noticed while playing was that the first boss seems just a bit too easy, due to the room layout. I plan on testing it with other classes as well, but with the Ranger it was very simple. I had a few ideas to make this fight more difficult and interesting, but I'm not sure how plausible they would be. My first thought was, would it be able to warp to another room for this fight? I feel like the pillar in the middle of the room makes the boss's nova way too easy to dodge. I love the switch system they used in the campaign. I think it would make this fight a lot more interesting. The other thing I noticed was the range of the boss's nova. I was able to just hang close to the edge of it with the ranger and simply walk out of it right away. I'm not sure how it would work with the other classes, but maybe the boss's nova should have a bit more range. Other than those small things about the boss, what I played of this is really well done and fun so far. I plan on doing a full playthrough of this after I finish recording for the day, so I may have some more suggestions. I'd love to get more involved with the custom maps and community, so if you need any help with testing or suggestions, I'd be glad to help. Thanks for the map!
Edit: After playing the game further I don't really have much else to add. All of the levels and bosses seem pretty balanced to me. My only problem was the dragon fight. As a solo ranger the fight get's overwhelmingly difficult towards the end, when all of the spawns activate. I find myself unable to clear fast enough for spawns, and then projectiles get to an unbearable point. The worst offender of this is the mages (not sure of their name) at the end. I found myself having a hard time moving out of the way of their projectiles after respawning. Maybe consider lowering the spawn rate of them, or consider only allowing one to be active from each spawn. I managed to blow through around 20 lives on this part alone. :\