Author Topic: [Campaign] Rogue-like Dungeon Generator v1.1  (Read 69153 times)

machao

  • Posts: 7
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #15 on: September 18, 2013, 06:11:27 PM »
I would love to try but it is not working, game crash. I guess because of the last update :/

creptiss

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #16 on: September 22, 2013, 08:59:21 PM »
Great job! But regrettably my game also crash when trying to load maps from the latest update.

Fmasca

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #17 on: September 24, 2013, 03:11:21 PM »
Well, the idea is fantastic, downloaded the generator, but i didn't get my level. Not sure about wjat i'm doing wrong, because the window pop out very quick. someone can help me?  :-\

Naddox

  • Posts: 3
  • Dungeon Builder
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #18 on: September 28, 2013, 10:52:26 PM »
Couple issues I have with it after generating a dungeon and playing all the way through it.

1: I didn't come across a shop for Health/Mana Pool & Speed increase until the very end and it was after I found the orb to win the level.

2: Four of the floors didn't have all the keys needed for the doors while 1 door had a hall way a little off the side of it that went to the room it locked O_o

3: You can't go back up to a previous floor.


domqc

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #19 on: October 29, 2013, 03:36:21 AM »
hello look like fun but can you do it fo the gog version. because it dosent create a file when i follow your instruction thx

Dithiannim

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #20 on: November 21, 2013, 05:04:37 PM »
Hate to necro this thread, but can this random generator only handle 8 levels? I was hoping to make a many floored area. I have no issues making areas that are 4-8 floors, but anything above that does nothing.


Negative

  • Posts: 4
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #21 on: December 06, 2013, 02:36:41 AM »
Thanks for the feedback, but I have no plans to continue this project myself. I went back and included the source in the zip for those who may wish to continue with what I started.

giftless

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #22 on: December 06, 2013, 09:49:36 AM »
Greetings! Great job on the editor. Have you considered releasing the code on GitHub/BitBucket, so other people can submit patches and improvements? I, for one, would love to assist if you like the idea of shared effort.

Paiyn

  • Posts: 6
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #23 on: January 12, 2014, 07:39:13 PM »
I think this does not work any longer or am I mistaken? The program runs but nothing is added in the levels map and the path is correct though.

Xioric

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #24 on: March 10, 2014, 11:28:55 PM »
Hi, I absolutely love your concept of a rogue random map generator. Are the maps limited to 8 levels? I am trying to generate a map with many more levels (for my enjoyment :) ) but it seems to be unable to complete the map generation. Please let me know when you get a moment! Thanks!

Nixxen

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #25 on: May 22, 2014, 07:43:38 PM »
Gave this a shot.
Installed JRE, gave it my gamefolder path and generated several worlds.
They all crash when loading in though.
I see Negative has abandoned the project, so I guess he won't be making any changes to it, but has there been any other takers on making it work again?
If so, is the system available for download?

james

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #26 on: June 05, 2014, 04:53:52 AM »
Would you be willing to post the code on Github/open source it? I'd love to help tweak and improve this myself!

 My friends and I were using it and a nice tweaking interface would be good :)

EDIT: I'm an idiot, didn't look at the folder again 'til now and realized you included a src file. Do you mind if I post it on github and attribute you then? I just want to share any updates I make to it with others if I find the free time to work on it.
« Last Edit: June 05, 2014, 05:09:06 AM by james »

LucidChameleon

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #27 on: June 24, 2014, 01:38:47 AM »
Love the Generation! i only had one map out the 5-6 ive gen'd that actually had a problem. and it was that i got into a room and there was no exit. But other than that this is incredible. thank oyu so much!

devillol

  • Posts: 7
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #28 on: June 24, 2014, 11:10:13 PM »
Gave this a shot.
Installed JRE, gave it my gamefolder path and generated several worlds.
They all crash when loading in though.
I see Negative has abandoned the project, so I guess he won't be making any changes to it, but has there been any other takers on making it work again?
If so, is the system available for download?


Same here, my game crash too. ):

I'm on Windows 7 64bits, JRE7.

AkaronIakaIleyis

  • Posts: 1
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Rogue-like Dungeon Generator v1.1
« Reply #29 on: June 29, 2014, 02:19:41 PM »
whenever i try to load one of the generated dungeons the game crashes, dont know why, i do what im said to do, the file is in the right folder, everything should be fine, still crashes