Author Topic: Caster/Ranged behavior  (Read 5496 times)

Heretic

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Caster/Ranged behavior
« on: September 01, 2013, 09:46:10 PM »
I'm trying to make a monster that teleports and is also ranged. I can make a ranged, or a teleporter, but when I switch behavior to caster it no longer shoots, and when its ranged it no longer casts teleport. Is there a workaround for this? :(

Myran

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Re: Caster/Ranged behavior
« Reply #1 on: September 01, 2013, 11:05:25 PM »
Use a caster and give it blink and seeker (like lich1) and set the ang-speed on the seeker to 0.

Heretic

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Re: Caster/Ranged behavior
« Reply #2 on: September 01, 2013, 11:29:14 PM »
Ah, so ang-speed is like how well it homes in? Great thanks so much!

Heretic

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Re: Caster/Ranged behavior
« Reply #3 on: September 01, 2013, 11:34:46 PM »
Just wondering, what is the "ttl" on seeker?

Heretic

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Re: Caster/Ranged behavior
« Reply #4 on: September 01, 2013, 11:47:08 PM »
Oh also, I was hoping I'd be able to have the spell/ranged attack be blockable. I added the blockable entry to the spell's dictionary but it's not taking - is there something I'm missing here to or is this not possible yet?

EDIT: Nevermind, I figured it out - i put it in the actor behavior section and not the spell and now its blockable :D

Myran

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Re: Caster/Ranged behavior
« Reply #5 on: September 02, 2013, 12:16:22 AM »
TTL stands for Time to live :) It's just how long (in milliseconds) the projectile will be active before disappearing.

Heretic

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Re: Caster/Ranged behavior
« Reply #6 on: September 02, 2013, 07:46:40 PM »
Awesome thanks so much!

While I'm at it, is it also possible to have a teleporter who melees? I saw a boss a iLife called repeat dime but not sure what it does or if regular mobs can even use boss abilities?