I'd also appreciate an autofire function. AutoHotKey doesn't work with controllers or joysticks, that was also my first idea. I am playing with a PS3 controller that I bought for Dark Souls when it came for PC, and I used the motioninjoy software for a long time (installed it and then switched to the local version I found on the mij-forums, but I still don't like that UI, so I switched to Better DS3. The latter does everything mij does, except autofire
- So I end up still using mij just for Hammerwatch and Better DS3 for anything else. I might add that I don't use the thumb buttons, but R1 for the standard attack which can lead to strains after playing Hammerwatch without autofire for 1 or 2 hours
- this is a good example that shows how different the "problem" can be depending on the chosen "attack method"... using the thumb buttons would be easier as it would be to use the plain default control with cursor keys - pressing up all the time can be done without even moving the fingers, just tap it with the whole hand which is a very lot easier to do over time. And I think it wouldn't be a fault to add this to the control settings tab or as a crutch setting prior to starting a new game (but then it should be possible to change this in single player savegames afterwards) as there are many people requesting auto-fire. Another reason would be prolonging the life of the used controller buttons... my R1 does show some minor wear already, so I just don't want to stress it unnecessarily
And I'm still waiting for a fix for that music loop bug
BTW that pinky exercise is a great idea