Custom mapping and Mods > Custom Maps

[Campaign][WIP] Diablo 1: Hammerwatch Editor

(1/5) > >>

Zerel96:

HAMMERWATCH EDITION

Welcome to Diablo 1: HammerWatch Edition. Here you will find a lot of treasures, deaths and horrors that will be killing your soul byte for byte. in this adventure you fill find:

FEATURES

* The Original History Of Diablo
* Original Sounds ripped from the original game (of course, a legal copy from me)
* The Original OST ripped from the original game too
* Town system: if you want to buy something, you must go to the city
* 3 Acts: 1Act = 3lvl (i will try put more levels)
* Original Tristram but now, the king leoric make a wall to protect the town from diablo hordes
* English and Spanish translations. (with the voices too, but the spanish version will have the voices from Diablo 2)
* the bosses will have voices from the original game too----------------------------------------------------------------------
HISTORY
The game starts when the player's character arrives in Tristram. The labyrinth under the Cathedral descends from a simple dungeon to catacombs to the dark caves and finally the fiery pits of Hell itself, each full of the undead, monsters, and demons. Leoric has been re-animated as the Skeleton King, and the hero must kill him so he can be released from his curse. The hero must also kill Archbishop Lazarus, and eventually fight Diablo himself.
----------------------------------------------------------------------
DOWNLOADS
(COMING SOON)
----------------------------------------------------------------------
F.A.Q.

--- Quote ---+Can i play the game multiplayer when the map will available?
-Yes, you can play it

+How we can return to city if we are in the level 7 (for example)?
-You will found a town portal in the levels 2, 4, 6 (always in the pair levels)

+The city is so big, can you make it a little small?
-nope, i have made the most fully recreation of the original town. you should thank to god that i put the wall in the town because i don't have water resources. if i have water resources, i'm sure that the city will be at least x2 bigger

+I need to pay something to play this?
-nope, if you have buy Hammerwatch. you just need to download this map and play it
--- End quote ---

Heretic:
Interesting! I'd be glad to see some screenshots when they're available. Also, do you plan on implementing new monsters? You don't mention new monsters anywhere just the sounds? :P

Zerel96:
i don't have any fu**ing idea how to make monsters. but if i learn how to make it, i will make the diablo (obviously), the butcher, the night clan monsters (that hybrid of human and goat) and zombies

MasterPrior:
The "programming" behind custom Characters (Monsters) isn't a big problem, but the skins need a lot of time ( ~ 45 skins for a good animation).
You have to declare all the animation - texture - coordinates [start: x/y] & [+x/+y] of the image file and the texture times. (in the .xml file of the Character)
The real programming behind the Characters are the "behaviors" (melee, ranged, spawner, caster...) but I have currently no idea how to make a "behavior" :/
I hope my English is understandable.

Clarity:

--- Quote from: MasterPrior on September 09, 2013, 09:22:17 PM ---The "programming" behind custom Characters (Monsters) isn't a big problem, but the skins need a lot of time ( ~ 45 skins for a good animation).
You have to declare all the animation - texture - coordinates [start: x/y] & [+x/+y] of the image file and the texture times. (in the .xml file of the Character)
The real programming behind the Characters are the "behaviors" (melee, ranged, spawner, caster...) but I have currently no idea how to make a "behavior" :/
I hope my English is understandable.

--- End quote ---

Actually making behaviors isn't too hard, depending on what you want to make and custom mobs are hard if you're actually making complex ones.

Navigation

[0] Message Index

[#] Next page

Go to full version