Author Topic: HammerEditor Maptesting on Mac  (Read 2094 times)

myroman

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HammerEditor Maptesting on Mac
« on: August 15, 2013, 12:21:12 PM »
From time to time the editor will start Hammerwatch and I can test my Map. But mostly Hammerwatch shortly showed up, closes instantly and that's it. Here is the log from Terminal:

Quote
Unhandled Exception:
System.ArgumentOutOfRangeException: Negative timeout
Parameter name: millisecondsTimeout
  at System.Threading.Thread.Sleep (Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0
  at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled () [0x00000] in <filename unknown>:0
  at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: Negative timeout
Parameter name: millisecondsTimeout
  at System.Threading.Thread.Sleep (Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0
  at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled () [0x00000] in <filename unknown>:0
  at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0

So I just hit "Run Game" 10-15 times to start it and everything went well.

Additionally the mono process appears quite often in Activity Manager. (High CPU-load from the running Editor, other processes are dead ones from crashed Hammerwatch instances, I guess! Attached Screenshot)

Hope I could help!

myroman