Author Topic: Special Pillar Boss  (Read 5592 times)

Kavex

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Special Pillar Boss
« on: September 15, 2013, 06:49:37 AM »
So I'm trying to figure out how to make doodads/theme_a/a_special_pillar_boss start out as down and when you push the button it will go up and wait a bit and then go down again.

It doesn't seem like the changedoodadstate effect them.

Heretic

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Re: Special Pillar Boss
« Reply #1 on: September 15, 2013, 02:12:31 PM »
I think that is exactly what they do in the first boss against the maggot queen - have you checked those pillars/buttons for what they do yet?

Kavex

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Re: Special Pillar Boss
« Reply #2 on: September 15, 2013, 04:45:53 PM »
I think that is exactly what they do in the first boss against the maggot queen - have you checked those pillars/buttons for what they do yet?


Yes it is the pillar from maggot queen. That last part didn't make any scene
« Last Edit: September 15, 2013, 06:19:37 PM by Kavex »

Heretic

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Re: Special Pillar Boss
« Reply #3 on: September 15, 2013, 09:13:57 PM »
Just to make sure, do you have the change doodad states pointing to them as objects, and the trigger pointing to the change doodad state etc? Or can you write out how you have the script built right now or post it? I think it might be something simple.

Kavex

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Re: Special Pillar Boss
« Reply #4 on: September 16, 2013, 01:21:27 AM »
myran says I need to use "lower" and "raise" with changedoodadstate or toggle physics element


Grokitach

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Re: Special Pillar Boss
« Reply #5 on: September 18, 2013, 09:48:38 PM »
To verify doodads states, just open the .XML file of this doodad, you'll have all the different states :)