Author Topic: 2 Game/Editor graphical bug with border tiles  (Read 3419 times)

NekoBaron

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2 Game/Editor graphical bug with border tiles
« on: September 24, 2013, 10:28:53 AM »
The first issue I believe is caused by border tiles being on the edge of the 20x20 squares the tiles are saved it, due to the lack of the same tilemap in an adjacent border the game does not render any in the tile. You can see this error yours self by slowly making a line of tiles that have a border and tends to happen every 20 tiles (IE -10, -30 , -50 ect).

The second issue is when using the brush alpha setting with border tiles, the border edges use 100 alpha instead of using the value from the joined side.

Heretic

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Re: 2 Game/Editor graphical bug with border tiles
« Reply #1 on: October 08, 2013, 02:32:12 PM »
Can you explain what the alpha does? I haven't fiddled with that at all yet.

NekoBaron

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Re: 2 Game/Editor graphical bug with border tiles
« Reply #2 on: October 08, 2013, 04:44:15 PM »
alpha is to do with transparency, like if you wanted to use one of the dirt stain or moss tiles on other tiles but have it transparent instead of harsh solid.