Author Topic: KlokWorkz group assets  (Read 7237 times)

Xyanshift

  • Posts: 12
  • KlokWorkz main coder and ideas guy
    • View Profile
KlokWorkz group assets
« on: July 18, 2014, 09:46:15 AM »
hello and welcome!! ;D to the KlokWorkz group assets thread!!
the members of the KlokWorkz group (me my brother shiftyBOT and our tester Cszar) post any assets doodads or actors we make for our campiagn "The endless Depths" we might also start taking request as focusing entirely on the endless depths is vary exhasting (were using a lot of custom assets(soooo many lines of xml code XD))  but we beleave I benifiting all map makers by sharing what we make.
so anything we make ,once to a point of "working well" will be put here for every one to use along with documentation about it.
also we want feedback on what we make so that we can improve it!! 8)
and any other ideas of things are always welcome.

see ya when we finish our first asset shortly!  ;D
(exscuse any miss spellings im not the best at this)
anything we put here you can use freely no problem (a mention would be nice tho)
« Last Edit: July 18, 2014, 11:10:36 AM by Xyanshift »

Xyanshift

  • Posts: 12
  • KlokWorkz main coder and ideas guy
    • View Profile
the first KlokWorkz asset the "runic button"
« Reply #1 on: July 18, 2014, 10:30:42 AM »
see i told you that it wouldent take that long!! 8) this is the first relase the "runic button" or as we call it "the party button"
we use this button in our levels to mark an area where all players are required to be to progress.
but it can be used for anything if you want.
if you can script a normal button you can script this.






(because of technical isuess shiftyBOT will post attached files down below)  ???
« Last Edit: July 18, 2014, 10:35:57 AM by Xyanshift »

shiftyBOT

  • Posts: 44
  • KlokWorkz main artist and level designer.
    • View Profile
Re: KlokWorkz group assets
« Reply #2 on: July 18, 2014, 10:31:26 AM »
Here is the first custom asset we have.
It is a Big runic button.
It has the same states as a normal button
a text document is included in the attached files


Feedback is appreciated






Note:The button doesn't hurt you,I just had to do the second screenshot again xD


~shiftyBOT

I hope this works. havn't tested my computers ability to make.zips
« Last Edit: July 19, 2014, 03:45:30 AM by shiftyBOT »

Hipshot

  • Developer
  • Posts: 455
  • Level Designer
    • View Profile
Re: KlokWorkz group assets
« Reply #3 on: July 18, 2014, 10:46:11 AM »
Use a regular zip file instead. Some people might find this difficult to open.

Xyanshift

  • Posts: 12
  • KlokWorkz main coder and ideas guy
    • View Profile
Re: KlokWorkz group assets
« Reply #4 on: July 18, 2014, 11:08:05 AM »
hey hipshot have you tried using the button at all? if so any feed back? and what do you think of it so far?  ???

shiftyBOT

  • Posts: 44
  • KlokWorkz main artist and level designer.
    • View Profile
Re: KlokWorkz group assets
« Reply #5 on: August 01, 2014, 12:05:06 AM »
Hello everyone! We have finished some more assets (We haven't been working on modding recently,Why?Because: Lazyness!):D
These sprites are Gears.We will finish the rest quickly if people want them :P
these are the 2 we have finished so far :P


drop the folder "gears" into your doodads and your ready to go :P

there are clockwise and counter clockwise versions.
~shiftyBOT
« Last Edit: August 01, 2014, 08:58:46 AM by shiftyBOT »

Xyanshift

  • Posts: 12
  • KlokWorkz main coder and ideas guy
    • View Profile
Re: KlokWorkz group assets
« Reply #6 on: August 01, 2014, 12:15:50 AM »
well,..... less of lazyness more of playing FTL