Hi, this message is for the dev team.
You did a great job making this game.
But some details that can be changed, giving the game a better atmosphere.
I will enumerate and explain why you should, at least, consider changing them.
Character is not always visible
When you walk behind a wall your hero gets almost fully hidden by the tiles. It is not comfortable disappearing during battles.
It brings the feeling of being lost, of losing control. Which is bad.
Solution: just make walls having 2 vertical tiles for each horizontal tile. The drawing can be the same, just the collision is altered. No new art required.
Gold on the screen
How much gold do I have during a game? I don't know.
Knowing how much I have makes me think about my possibilities: "should I go back and upgrade something or wait til I have more gold and upgrade later?"
Solution: Print my gold over my name.
Stats
When playing multiplayer the priority is division of work.
But how to know which one is going to do what?
Also, how to upgrade my weapons, skills if I don't know precisely what is going on?
Having access to the stats of the heroes can provide useful information to the players and making their decision more meaningful.
stats like: atk, mana regen, hp regen, magic atk. Those already used in the game
Solution: At the esc in-game menu, create a button 'stats', which the players can see their team statuses.
Also, a messagebox when hovering the mouse over the thumbnail of the other players.
Map
The dungeons are puzzles and the player has to go up and down on the floors to pass trough.
It is tiring trying to remember the design of a previous floor and figure out what to do next, 'how to reach that door from here?'
A map, which can be bought at the shops, and maybe upgraded, containing all the floors and entrances, not necessarily the enemies, but just the entrances and, why not, where the secret are after they are found, can help at the puzzle solving proposition at the dungeons.
Solution: create an item which can be bought, or the player can have it since the begining, which can give access to the blueprint of the dungeon.
It can receive upgrades every time the player reaches a new floor - such as shop locations - and discovers a new secret area.
Pre-game Items
Would be interesting having some items before the game starts, such as potions and amulets (atk +2, hp regen +.2 per second).
Having them, breaking the ice for new games is easier, so the game can aim at not-so-hardcore audience and yet, the game in the long run will not suffer any significant changes, just this jump start to help kill the frustration of starting all over again.
And again...
Solution: making a slot for items that can enhance the hero's behavior.
making items to help a new start in a new game.
how to get these items? I don't know, may drops from monsters, but this is up to you.
By this suggestions I have no intention in diminishing your job on the game. It is a good game: funny and challenging.
But to me, to consider these changes would make it even better and bring more players to the game.
E-mail me for more details
Regards
Caio