Author Topic: controller support on osx  (Read 4622 times)

tetujin

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controller support on osx
« on: November 30, 2013, 11:37:15 PM »
hi, new user here :)

just wondering if controller support for OSX is planned at any point. i'm using the tattiebogle 360 driver, and i use it to play a lot of games. i thought that would work for hammerwatch, but button presses register nothign. right now it's a little frustrating to be restricted to the keyboard. i understand there are controller to keyboard mappers, but from what i'm reading on the steam forums, the lag makes it difficult. i haven't tried this myself, so i apologize if my information re: lag is incorrect.

anyway, please let me know if direct controller osx support is planned. thanks!

pavloi

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Re: controller support on osx
« Reply #1 on: January 01, 2014, 10:15:52 PM »
This is a must. Have the game but could not play with no controller support.

tattiebogle:
The driver exposes a standard game pad with a number of standard controls, so any game that supports gaming devices should work.

Please support this, its all standards. Thank you.

Ubi

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Re: controller support on osx
« Reply #2 on: January 04, 2014, 10:21:25 PM »
Seriously.

You need to make this a priority.

I'm a PC user, but I have friends who are mac users who just don't want to play the game because quite frankly it's totally counter-intuitive on keyboard.

I even had a joystick when I was 9 playing Gauntlet on my Atari 800XL ffs. Sort it out.

If you don't intend to fix this asap then you should make a note on your Steam store page that there is no controller support for mac. What has it been 5 months now since you started selling on Steam?

For good measure here are a couple of thread links from the Steam forums:

http://steamcommunity.com/app/239070/discussions/0/864976115527165668/?l=german#p1

http://steamcommunity.com/app/107100/discussions/0/846939071203135718/
« Last Edit: January 04, 2014, 10:24:13 PM by Ubi »

Frosty

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Re: controller support on osx
« Reply #3 on: January 05, 2014, 08:00:21 PM »
Native controller support would be good. However, I'm currently using a wrapper that is free, simple and works really well. I don't experience any input lag.

http://nongraphical.com/2012/08/enjoy2-mapping-joystick-inputs-to-keyboard-and-mouse-events/