Author Topic: [RELEASED] - Ravenwatch - Act 1 BETA - 0.18  (Read 85112 times)

Heretic

  • Moderator
  • Posts: 305
  • Castle Runner
    • View Profile
[RELEASED] - Ravenwatch - Act 1 BETA - 0.18
« on: December 05, 2013, 12:39:51 PM »
Download Link (42MB) v0.185
Trailer:

<a href="http://www.youtube.com/watch?v=HE6_pok2fcc" target="_blank">http://www.youtube.com/watch?v=HE6_pok2fcc</a>

Be sure to change the quality to 720p or Higher!

Be sure to check it out on the Steam Workshop and leave me a comment! Any feedback is welcome, let's make this the best mod that we can!


Features:

New Monsters, ghosts, demons, vampires, ravens, scorpions, and more!
2 Acts are planned
New Music **
Original Tilesets and Doodads
New traps and items!
Minigames *
Town


*More to be patched later
** Will be added later

Premise:
Castle Ravenwatch sits on top of a island mountain alone and dark. Very few people venture to the island, as there are rumors that it is haunted by the thousands of souls taken by the great lich who built the castle.

Pretty standard eh? Having a lot of fun building it, and any help would be welcome. If you have some skills you'd like to contribute just let me know!




patch notes


Update: Jul 18 @ 4:04am
-Fixed invisible wall on bridge to 1st Reaper - not sure how it happened, but it's been shot in the face.


Update: Jul 14 @ 7:04am

Version 0.18
-Fixed crypt collision that allowed you outside the level.
-Fixed various tileset graphical glitches and layering
-Fixed second bronze key on Level 2 not always spawning
-Fixed rain parallax discoloration
-Changed rain to randomly change intensity and frequency, turns on and off.

Update: Jul 7 @ 3:51pm
Patch 0.17

Notes

General:
-Changed minigame in town only viewable by Ranger, Wizard, Priest, and Thief
-While playing the minigame, the range will be increased to allow playing as follows:
--Thief fan of knives throws 2 knives and cost 0 mana, 2gold
--Wizard's fireball range increased to 6.5
--Priest Beam range increased to 8

The Palading and Warlock do not ahve abilities that allow the target practice.

-Removed custom skin for warlock - was accidently placed and not intended as part of Ravenwatch.
-Ravens now properly do damage in Easy mode.

Level2:
Tree Thorn projectiles now much easier to see.

Level 3:
-Spine Shooter now spawns properly in the sarcophagi
-Bronze doors now properly spawn loot.


Update: Jul 6 @ 2:14pm

Version 0.15
General:
-Updated Ravenwatch Preview Icon
-Changed minigame price from 200+ to 35 for both Easy Mode and Man Mode


Level1:
- Fixed collision bug that allowed you to walk outside the level

Level2:
-Fixed graphical bugs when walking into caves - all textures should disappear or remain properly now. (Thanks for the feedback to find these!)
-Fixed exploit that allowed you to walk around the obstacle area of hand traps

Level4:
-Fixed exploit that allowed you to avoid parts of the hand traps in the obstacle area.
-Fixed hand trap prefab to no longer damage during multiplayer (due to lag)
 

Thanks for checking it out guys!
« Last Edit: July 18, 2014, 11:35:22 AM by Heretic »

sonicmega

  • Posts: 9
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #1 on: December 05, 2013, 12:53:46 PM »
Would love to play through it! Hopefully there's still enough of a community lingering around to get a team run on it.

Heretic

  • Moderator
  • Posts: 305
  • Castle Runner
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #2 on: December 05, 2013, 12:56:12 PM »
Would love to play through it! Hopefully there's still enough of a community lingering around to get a team run on it.

I'll always be lingering around :D

Grokitach

  • Posts: 99
  • Hotlane Creator
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #3 on: December 05, 2013, 01:31:24 PM »
That seems great !!! I hope that the music will be epic :D

But sound of the ghosts is kinda annoying :/

Heretic

  • Moderator
  • Posts: 305
  • Castle Runner
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #4 on: December 05, 2013, 01:58:29 PM »
But sound of the ghosts is kinda annoying :/

It definitely needs some tweaking :P

Hipshot

  • Developer
  • Posts: 455
  • Level Designer
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #5 on: December 05, 2013, 02:24:07 PM »
This is really nice and a nice presentation too, that video.

Grokitach

  • Posts: 99
  • Hotlane Creator
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #6 on: December 06, 2013, 11:10:32 AM »
Oh yeah these sounds are better :D !

jazman13

  • Posts: 4
  • Maggot Crusher.
    • View Profile
Re: [Campaign] Announcing - Ravenwatch
« Reply #7 on: January 02, 2014, 03:28:06 AM »
just watched the video.  can not wait for this to come out.  thanks for showing off all your hard work.  looks amazing.  keep us posted.

Heretic

  • Moderator
  • Posts: 305
  • Castle Runner
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #8 on: January 04, 2014, 01:08:56 AM »
Updated with screenshots of the new tilesets and spider peek

WoodShock

  • Posts: 2
  • Maggot Crusher.
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #9 on: January 05, 2014, 10:33:09 AM »
Looks good!

Keppler

  • Posts: 19
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #10 on: January 05, 2014, 11:11:09 PM »
This looks very good. Your custom tilesets make the game look almost diabloesque, but still keep it close to the Hammerwatch style.

I am looking forward for this!

Hipshot

  • Developer
  • Posts: 455
  • Level Designer
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #11 on: January 06, 2014, 12:01:07 PM »
but still keep it close to the Hammerwatch style.

I am looking forward for this!

I think this is the best way to go for custom levels, if you plan to use any of the original assets, it's nice if the new one matches!

I mean, you could do a completely new graphics style here, super highres and all, but it would just take too long and be too much work.

Gammer001

  • Posts: 8
  • Hyrule Savior.
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #12 on: January 06, 2014, 07:34:38 PM »
I have a question. Can I possibly use any of the actors for my own map? I will credit you of course on the forum post and in some end game credits. (if I can figure that out :P)
(╯°□°)╯︵ ┻━┻

Heretic

  • Moderator
  • Posts: 305
  • Castle Runner
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #13 on: January 07, 2014, 12:27:08 AM »
I have a question. Can I possibly use any of the actors for my own map? I will credit you of course on the forum post and in some end game credits. (if I can figure that out :P)
I'm not opposed to it Gammer, but I'd have to know more about your project, pm me?

Keppler

  • Posts: 19
    • View Profile
Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« Reply #14 on: January 09, 2014, 04:24:02 PM »
Since you mentioned that you need any help you can take for this project in then I would gladly give you a helping hand. I am no good at game design, but I study English language and literature at university so if you need any help with the setting, plot or mood I can always give my two cents!

Let me know if you need any help with anything!