Author Topic: Lots of Traps = Bugs?  (Read 3650 times)

Flopjack

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Lots of Traps = Bugs?
« on: December 15, 2013, 08:34:30 PM »
I have a map where I have a large amount of traps close to each other. Maybe about 50 arrow traps total, 30 in one area and 20 in another.

I notice my timers, which they are all attached to, all have their delay value set to 0, but they are firing on the delays I initially set. Changing the value does not change their delay anymore. It's like the editor froze the time delay for all traps and future traps. Everything fires at the same time OR at my initial specified delay after I noticed the bug.

Thoughts?

NekoBaron

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Re: Lots of Traps = Bugs?
« Reply #1 on: December 16, 2013, 01:56:23 AM »
Each output from a script object has its own delay value if that's the problem.

Flopjack

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Re: Lots of Traps = Bugs?
« Reply #2 on: December 17, 2013, 05:34:31 PM »
Meaning I only set 1? I set them all, then did a bunch of copy+pasta.

NekoBaron

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Re: Lots of Traps = Bugs?
« Reply #3 on: December 17, 2013, 11:02:10 PM »
Cant really tell what the problem is without seeing the actual map to be honest.