I'll play-test any maps for anyone. I used to review levels and make maps myself (Ut2k4, L4D, TF2), but I don't have the time to sink into creating them anymore.
I give plenty of constructive feedback, I'm through and detail-oriented, and I love playing Hammerwatch. If that's what you guys need, I'm here. Send me a message on the forum if you've got something for me to test.
As for the game being inactive and how to publicize - I'm not sure. I think perhaps the nature of the game isn't appealing to the majority of today's gamers.
It can be difficult and somewhat repetitive. It's a huge challenge to play it alone. It's possible to essentially run out of lives and have to start over completely.
And then there's the ending... the ending is brilliant but will frustrate a lot of non-completionist players.
Most people need more gamification to hold their hand through this kind of gameplay, whether it's loot, experience, big numbers, HEADSHOTS, etc.
Some things to help the game do better, in my opinion:
- Full controller / big picture support. This is very much a couch co-op-friendly game. It's not listed on Steam as a full Big Picture Mode game, though.
- Drop-in drop-out multiplayer. I have no idea how to manage this given the current structure of levels and campaigns, but this is something a lot of players thrive on these days. People need a way to grab a character they have in an act of a campaign and hop into a friend's game. An easy way to do this would be perhaps to track the gold of one of the players and just let the new player upgrade on their way in?
- Easier editor. I had a lot of hope for this. I thought you guys would have created a more tile-based solid/non-solid editor that picked out doodads and walls automatically if I just drew the shape of the level. When I opened it up, I was sad. It's super-complicated for a new person to learn, and it's not well documented. Spending development effort on the editor would do much to allow you to make more content and get your community to build it for you. If you make the editor and its file format simple enough, you could potentially leverage that for random level generation.
- More content. Making the editor easier would let you pump out more content faster. There's a lot of players that play until the end of unique content and quit. If you want people to keep playing, you need more content.
- More enemy variety/ai. This is kind of the same thing as the one above. I know that adding a ton of different enemies kind of goes against the gloriously simple design of the game, but it would help relieve some of the repetitive nature.
- Different control schemes.I have a friend who was immediately turned off by this game when he couldn't use the mouse to aim and fire. I'm not sure why he would want to, but there are apparently players out there who instinctively desire this control scheme.
- Singleplayer love.New players need to be cautioned to use an easier difficulty when playing singleplayer. Having friendly AI or something to compensate for the increased difficulty (more health? gold? extra lives?) would go a long ways to making the game more appealing for players. However, you should still probably STRONGLY RECOMMEND people play with friends rather than alone.
I thoroughly enjoy the game and don't want it changed too much from its current formula... but I'd like to see it become more popular and easier to convince friends to play with me.